supinesmokey13 wrote:djarvik wrote:MINUS RISK SHOT WHAT!!!!!! I am going to go all KINA on you now!
Risk shot is what makes TS3 more realistic.
I am not sure about the full blown tour, but I am willing to create a Interest Gauging Tournament. Will do so tonight.
what i meant was not that the element of risk shouldn't be there but the the buttons, as you saw in ts3 once mastered the risk shot triggers were abused. i liked the the risk in the game just not the fact that hitting that close to lines often could be mastered taking out the risk element to a degree.
After almost 3 years I haven't seen anyone master the risk. Norberto came close, but ask him how many errors did he make while playing me
You could get good at risking various shots, but, so can your opponent. And with two buttons for risking, there are tons of different looks you can give you your opponent to miss.
Implementing element of the risk into the game fails somewhat, as illustrated by TS4. There is no right amount. Why? ...because it will always be master as there are less complexity involved in selecting and hitting a shot from users point of view - one button. Where it TS3 you had the option to press one button, two buttons + two buttons with other trigger, plus 3 buttons - all to hit one shot, same shot that takes one button to hit with TS4. And you had a choice of what type of shot to hit. And guess what..... Control shots were there as well. They are nothing new, they just haven't explained them in TS3 so they were discovered much later. I could destroy a lot of good players with control shots.
Don't get me wrong, there are tons of problems with TS3, but the concept was better, deeper, more satisfying and with almost unlimited re-playability. A few major "holes" in the game combined with a horrid way of handling lag is what turned people off the most.