by djarvik » Wed, 25 May 2011 20:05
I want to get a point across, as some seem to not understand the intent of these rules, or any rules ITST introduces.
Let me first clarify for you how the game works and how it treats "Skills", so you can better understand where I am coming from.
It is important to understand the concept of what exactly Skills do. These are not magical abilities, these are not something additional that other players don't have or are incapable of. Skills are merely increased timing windows. When you have a TSI skill, that doesn't mean your to spin shots are somehow better then other players, they are exactly the same. What is different is the timing window to achieve the "perfect" timing on these skills. In this example, Top Spin shot benefit from increased timing window, hence they are easier to hit with "perfect" timing and hence they are more consistent at producing angles. In addition, this timing window starts at a slightly larger size then normal and increases with every top spin shot to a maximum size, then stops. Same goes for every skill out there more or less. All Skills do is increase timing on a situation or shot basis. I'll be happy to explain each skill and what it does and how it does it, just ask.
Every player is capable of producing same angles, same power, same precision assuming similar FH or BH rating. Certain skill make certain timing windows for certain shots or situations larger.
So to whoever say "I can still hit the same angles" - of course you can! Why shouldn't you ? ...but now it is just a tad harder to hit them, especially so on the run and especially so to so it consistently. If you see no difference whatsoever - then you are likely a great player and hit your timing window every-time spot on. In this case Skills are rendered useless to you and only stats on your strokes, speed, power etc matters.
The notion that rules are somehow aimed towards Top players and now they are"going down" is beyond naive. If anything, this will allow Top players to be even more dominant. But it will also prevent weaker player from getting an easy win over similar level player not using those Skills to help "perfect " his otherwise not so perfect shots. This yields closer matches, more competition.
Now to the part of why we make the rules. We make the rules, in general, to somewhat protect the integrity of the game from extreme repetitiveness, loopholes, exploits and alike. We make the rules to make the game fun to play for "majority" of our tour. We carefully consider both, Forum feedback and private feedback.
The rules for TS4 were made with all the above in mind. A game that heavily depends on short cross and is generally consists of excessive short cross top spin rallies doesn't need help via TSI + high stroke stats.
MD makes all your timing windows larger as soon as you are behind in the point in any given game. The skill makes you better when you are NOT better. This is a skill that needs to originate from the user (you), you either work under pressure or you don't. Should it just affect one timing window, we would allow it. But since this one affects all shots - its gone.
The coach with TSI/PS is addressed in much of what I said above. Add to that the PS, which is a skill that keeps your Slice timing window too large. I am sure you are aware of the fact that Slice is overpowered in this game, and in all TS games. This setup brings you very close to a full time MD. Basically you have large timing windows on two out of 3 baseline shots...in addition to a relatively high strokes.
To address the Power "problem". Is there one? ...likely. There is one in ATP as well. So for now, we are not addressing it yet. We are once again back to "feedback collection" mode so we can better serve our community. I may not be a top player, but I do offer my personal know-how and help to anyone who wishes, just ask.
Here, you have a glimpse into my mind, into a bit of information that helped us make decisions that we make. Once again, this is a small part of a decision making process. Hopefully it will satisfy some of you, and yet some - nothing will.
Level 13 Edberg and counting...