Crotatsuya wrote:With all your testing you might have noticed, that with the exception of PJQ there is no coach that is imbalanced or overpowered (I actually grew to hate that word).
Why does that fool think so you might ask? Well here I go:
A character with hig FH and BH stats usually is slow or powerless, which renders him pretty much useless. Drew Welch might be the example here, you can have 100 in FH or BH and the opponent will still be able to usually outplay you unless you are very very good and place the shots well, due to the simple lack of power. I feel, that if a character has less than 65 power you can hardly pressure the opponent enough to dominate the game, if the opponent is of equal skill of course.
Next are the power players, that are usually slow and without reflexes, which makes them kind of useless unless they benefit from the online lag, which is kind of annoying but still... What has a Power player left when you strip him off...power? Thats right.
As it is, each setup has its downsides, am I the only one that sees it?
You talk about variation and balance, but you intentionally or not take whole playstyles out of the game and everyone will more or less play the same, with the good players still on top, just with "castrated" skills.
Strip a defensive baseline player off those high stats in FH/BH, and what you'll get is a powerless guy with an additional weak side.
You completely erase the possibillity of an effective defensive baseliner with that idea, its simply out of line with the way the game works technically. And thats just one example.
I could go on with other examples if you want me to, but you should deeply consider if that is what balance is all about.
I totally 1000% agree, I've been saying this for a long time, especially the last two sentences.
Also if you get rid of one setup...what if that setup was the PERFECT counter to some other very powerful set up?? And now it's gone, giving this previously 'non-overpowered' setup free reign to dominate all other setups without challenge.