JJ_DUBZ_87 wrote:The difference between irl and the simulation of the game is irl, you directly feel the pressure, because you're doing everything...the serve motion, the toss, the takeback, the swing and follow through. If one of those things are off, then your second serve delivery is either weak, or in the net.
That kind of pressure isn't felt in the game at all. If I have a big server, then I just do the same button press and analog stick roll that I've been doing over and over. The pressure is there but it's not the same magnitude as actually playing the real life game of tennis.
Exactly. The reason why a second serve in this game can't be comparable to a second serve irl is because of this. There is so much less that can go inherently wrong in the game. You can't accidentally toss the ball a little bit behind you when you're break point down on your second serve. You will automatically make a perfect toss in the game regardless of 'pressure'. People can and do still regularly bomb second serves in in the game anyway without double faulting now, just not on a line. If you're all pining for realism then surely this issue should be resolved, finding a way to stop people hitting 135+ mph second serves.
The problem is that by reducing the accuracy of serves in general, first serves don't give much of an advantage. Playing last night, I literally returned 95%+ of serves, including massive servers bombing first serves in. As well as that, return is pretty powerful and I can nearly always hit a deep return to the baseline on every power serve. Players barely ever get a free point on a big first serve now and don't get much initiative in a rally after one is returned. I don't think it's realistic to not get free points on good first serves throughout a match or to have 99% of big first serves returned. You all complained about the serve being too powerful but what about the return?
I think the main problem people had with serve was the serve berserker/focus service build. I agree, tone down those skills so they can't paint the line each serve but I don't think it was a right move to tone down all serves in general. I found it fair before - people could still get some free points on first serves but a lot of them, more than irl already, were returned and returned well too.
All they should have done was just leave first serve alone, tone down the serve berserker/focus serve skills and limit the accuracy and power you can get on power second serves. Nothing else needed to change.