A few points regarding the rules, in relation to TS4

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Postby jayl0ve » Thu, 03 Mar 2011 15:09

I made like 60-70 characters in TS2 (maybe more).

Totally ridiculous.
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Postby Coolhand Texas » Thu, 03 Mar 2011 15:11

Do you mean just making characters or playing with them? Because I have made a ton as well, but only used 1 for itst matches
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Postby Hawkeye Miihawk » Thu, 03 Mar 2011 16:26

Rob ITST wrote:For disconnects, and their effect on stamina, you just have to look at it like rain delays in real tennis. Sure, it might not seem fair to the player who had momentum, or a fitness advantage, but there's just not much that can be done about it. It's just a part of online gaming, and the less you let it bother you, them more successful you'll be. IMO, it would really be up to the game designers, to put some system in place where you could resume a disconnected match with the same conditions that existed when the disconnect occurred. Maybe it could save your progress as you play, and give an option in the lobby to resume from a save-point.

On the ITST's side of the coin, I'm sure it will be dealt with the same way it always has: The hosts/management have to assume that most players want good, clean, and fair matches, and the ones who would stoop to such behavior will eventually be exposed and expelled. There's no perfect system, but I'm confident that the way ITST handles it is about as close as you can get.

For the part about switching characters, I don't think that's ever been a problem. Trying to use a character whose play-style is specifically suited to beat another player is not nearly as reliable as using a character who best suits your own game - the best players rarely change characters, and they especially don't change their play-style very often.


Lol, yeah looking at them like rain delays does make sense since there are legit disconnections. In other words disconnects actually add realism to the game :lol:.

For the second part, I just thought that since TS4 could potentially bring about a diversity not seen in the other TS games some players could eventually adopt that counter-pick tactic. 1 style usually dominated in the others so there was no reason to, but if stats matter now then people might be tempted to switch. I do understand what you mean Sherlock 117. The amount of time needed to do it and potential problems that could arise could be too much. That's understandable, and is reason enough not to do it. The advantages do not outweight the disadvantages.

Thanks for answering my questions :D
Last edited by Hawkeye Miihawk on Thu, 03 Mar 2011 18:06, edited 1 time in total.
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Postby supinesmokey13 » Thu, 03 Mar 2011 17:44

JJ_DUBZ_87 wrote:I agree with both points, however with the first, sometimes matches lose connection and there's nothing either player can do. There's not much they can change there...

With the second I agree COMPLETELY!!! I'm actually surprised that with a SIM game there's that loophole of switching players inbetween tournaments. I don't get it and I don't think it's fair. If you start the tournament with one player with said style, you finish that tournament with that same player and play all the way through.

I also agree that a character stat sheet should be submitted to the tournament hosts upon signup or before the tournament starts.
does anyone know who the the tour will be divided into sim and regular tours in regards to min and max stats ?
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Postby Cro Morgan » Thu, 03 Mar 2011 17:48

supinesmokey13 wrote:
JJ_DUBZ_87 wrote:I agree with both points, however with the first, sometimes matches lose connection and there's nothing either player can do. There's not much they can change there...

With the second I agree COMPLETELY!!! I'm actually surprised that with a SIM game there's that loophole of switching players inbetween tournaments. I don't get it and I don't think it's fair. If you start the tournament with one player with said style, you finish that tournament with that same player and play all the way through.

I also agree that a character stat sheet should be submitted to the tournament hosts upon signup or before the tournament starts.
does anyone know who the the tour will be divided into sim and regular tours in regards to min and max stats ?


All the early signs are pointing toward one tour.
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Postby emate007 » Thu, 03 Mar 2011 18:18

Coolhand Texas wrote:Do you mean just making characters or playing with them? Because I have made a ton as well, but only used 1 for itst matches


I've lost count of the number of different players made for TS3, the player creator was 1/3 of the fun for me for a while there. Even after the rise of SIM I would switch up the actual player (ie use Bishop 1 match, Lopez for the next) and sometimes create separate versions of the same guy.
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tournaments

Postby MysteryPlayer » Fri, 04 Mar 2011 13:06

I think you should have to stick with one person in a tournament and then when another tournament starts then you would be able to switch so then it would be more realistic. I think you should tell the tournament host who you will be playing with in that tournament then the character will be labeled underneath your name in the draw.
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Postby picachu211 » Fri, 04 Mar 2011 22:57

Rob ITST wrote:For disconnects, and their effect on stamina, you just have to look at it like rain delays in real tennis. Sure, it might not seem fair to the player who had momentum, or a fitness advantage, but there's just not much that can be done about it. It's just a part of online gaming, and the less you let it bother you, them more successful you'll be. IMO, it would really be up to the game designers, to put some system in place where you could resume a disconnected match with the same conditions that existed when the disconnect occurred. Maybe it could save your progress as you play, and give an option in the lobby to resume from a save-point.

On the ITST's side of the coin, I'm sure it will be dealt with the same way it always has: The hosts/management have to assume that most players want good, clean, and fair matches, and the ones who would stoop to such behavior will eventually be exposed and expelled. There's no perfect system, but I'm confident that the way ITST handles it is about as close as you can get.

For the part about switching characters, I don't think that's ever been a problem. Trying to use a character whose play-style is specifically suited to beat another player is not nearly as reliable as using a character who best suits your own game - the best players rarely change characters, and they especially don't change their play-style very often.



Wow, you are back!
It is 2011 then!
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Postby Hawkeye Miihawk » Sun, 06 Mar 2011 19:58

i also have another question. Is line dancing during the return of serve going to be banned in TS4? I just noticed the thread about it in the TS3 section. I mean there's nothing wrong in guessing where you opponent will serve at the last minute right before they serve, but line dancing is so unrealistic.
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Postby o Sinna o » Sun, 06 Mar 2011 20:03

Hawkeye Miihawk wrote:i also have another question? Is line dancing during the return of serve going to be banned in TS4? I just noticed the thread about it in the TS3 section. I mean there's nothing wrong in guessing where you opponent will serve at the last minute right before they serve, but line dancing is so unrealistic.


Are you serious?

It would be the same if you ask if a Goalkeeper in Soccer may move on the Line before the Penalty is kicked.

Ofcourse it's allowed. Line Dancing has a Disadvatage to by the Way but it's normal that you have to move to predict the strong Serves vs. humans.

And exactly this Point will make Aces possible in TS4 vs humans.
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Postby Coolhand Texas » Sun, 06 Mar 2011 20:42

Linedancing was never banned in ts3 so why would it be banned in ts4?
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Postby fedfan » Sun, 06 Mar 2011 20:46

I don't see how we can ban anything yet before we have the full game. I mean depending on the flaws of the serve/return system it might be acceptable to return from inside the baseline maybe.

If it can't be exploited in a cheesy way it might be good to maybe have the option to step in on a weak serve.
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Postby Rob ITST » Sun, 06 Mar 2011 21:51

Usually:

New Game = No Rules
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Postby VillaJ100 » Sun, 06 Mar 2011 21:58

fedfan wrote:I don't see how we can ban anything yet before we have the full game. I mean depending on the flaws of the serve/return system it might be acceptable to return from inside the baseline maybe.

If it can't be exploited in a cheesy way it might be good to maybe have the option to step in on a weak serve.


Will also help me to chip and charge as well.
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Postby jayl0ve » Mon, 07 Mar 2011 01:45

Rob ITST wrote:Usually:

New Game = No Rules


Yeah what Rob said.

Please let's not get in the rule-crazy mindset already, it is the FRIGGIN DEMO :lol:

We want to be optimistic as possible...the best games require none to very, very few artificially imposed 'rules', so let's not make that a top priority. The game is innocent until proven guilty...
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