Top Spin 4 Screen Shots, Videos and other details.

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Postby sam250 » Tue, 14 Sep 2010 16:21

Oh yeaaaah! The Player XP Glitch is not needed anymore Michael Kelly: And while we're not talking about too many of the new features just yet, there will be a My Player mode so you can go in and make anyone who is not in our roster.
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Postby Cro Morgan » Tue, 14 Sep 2010 16:25

tenjintenkai wrote:...When they say they still dont know about kinect and move, it really shows that the game won't be ready for february. .



Reading between the lines... They know. I don't think they have any intention of implementing Move or Kinect. They're just playing it safe - being intentionally vague - not wanting to stir up anything negative.
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Postby djarvik » Tue, 14 Sep 2010 16:38

tenjintenkai wrote:Thanks for the link, interesting interview. But we should take these "facts"
carefully because we already heard some of it before TS3 release and they weren't in the game. These 2 guys are associate producer and brand manager, that means they are on the "business side", not on the creative side and without a doubt even less on tennis side. So they might not even know what they are talking about. Of course I would love that most of the statements in the interview are true.


Very true. Agree 100%. Their goal is to Hype Up.

tenjintenkai wrote:What we learn for the gameplay is very interesting if done correctly. I thought that they put an option (before the match or in the option menu) to have a "beginner" style of play and a "sim" style of play but it seems that they are both available on the court. Again, if done correctly it is great news. Simply because we still have the gameplay we like from TS3 (improved of course) but we also have the option to tap the button before hitting instead of charging it. That would mean that we could be able to chose a different shot depending on the situation and get away with a last second shot.



We have that now, I tap my shots lost of times, I even risk-tap. I think what they mean is that a quick tap will produce a similar power shot, but with less placement then charge method. I just hope that the more you charge - the riskier the shot will be AND the shot should miss if you over-cook it.

tenjintenkai wrote:"my player mode" seems to be where we can create a player and as they say "...so you can go in and make anyone who is not in our roster." I really hope that means we can quickly build a player with good stats and not go through career mode for hours. I also hope it means we'll have lots of empty slots to create characters (20 would be good but the more the better).


I hope so too man. Otherwise we will need to be very careful before investing time into creating player... research the stats well etc. But I do like the fact that "Styles" are in the game now - this should take care of the Stacked Players we have in TS3.

tenjintenkai wrote:When they say they still dont know about kinect and move, it really shows that the game won't be ready for february. Personnally i wish they give up on that and fully concentrate on the gameplay we like. Anyway, kinect and move are not here to please simulation or sports people... usually we end up with sports game that not only dont require real move and gesture but even punish the player trying to make good moves. I am a fairly good tennis player and i already can see myself trying to do real backhand and forehands and getting beat to death by a grandma making quick wrist moves. Saying it would annoy me is an understatement. So please, just make this game as perfect as you can for traditional controllers and if you wish make a specific game for kinect and move LATER.


I agree here also. Coming back to your first paragraph, these are business people talking, and as such, they can't say "No, we wont support it". It is always a "we are looking into it".....etc.... I am actually quite sure there will be no support for these, whatsoever.

tenjintenkai wrote:What they say about atmosphere and crowd reaction sounds very good to me.

I cant wait to get more info...


Same here, I think that Sound in TS3 was the weakest part of presentation.
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Postby GOA MASTER MDMA » Tue, 14 Sep 2010 17:45

with all the new the informations we have ,i can see a release in early november -latest christmas :tu
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Postby Coolhand Texas » Tue, 14 Sep 2010 17:48

GOA MASTER MDMA wrote:with all the new the informations we have ,i can see a release in early november -latest christmas :tu


2010, or 2011?
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Postby Moralspain » Tue, 14 Sep 2010 18:10

Coolhand Texas wrote:
GOA MASTER MDMA wrote:with all the new the informations we have ,i can see a release in early november -latest christmas :tu


2010, or 2011?


i've got it in my hands right now, let you know my impressions later
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Postby tenjintenkai » Tue, 14 Sep 2010 19:32

Hey Djarvik, good to share some thougths on the game. I didnt even know you could tap and risk in TS3... hmmm now i have something to try :)

One thing I would like them to put in the coding of the game is the "random factor", pushed to the max. And i mean it for everything. How the AI reacts (seriously who is droping even one game against the cpu in "very hard" mode? it is so predictable and always doing the same thing), how the crowd react... everything.

Especially where the shots are landing! If we are on ITST forum it is safe to say that we all "master" TS3 in some way (hey don't look at my itst ranking! i suck at return and don't know how to use risk shots properly so i am like a very drunk version of Fernando Gonzales). So we all know that the shots (except when use risk shots) land at the eaxct same place. Same length, same angle. I mean yes it depends on your placement and timing but if those are done the same way then the exact same shot is executed. This is very unreal. I dont know much about video game programing but i know you can put behaviors and randomize them. This way, the matches will be more "organic" and very realistic.
This also how the net shots could be handled, totally random... and the random factor would be much higher for flat shots than topspins. This would be really great!
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Postby jayl0ve » Wed, 15 Sep 2010 00:16

Randomness can be a good and entertaining thing, but generally when you are trying to get the most balance out of a game, simple 'randomness' is not really what you want...random net shots would actually be especially horrible because the CPU decides when you are going to lose a point. Screw that.

I said this somewhere else but I think it's best to leave net shots completely out of the game, because it's impossible to implement them in a way that people won't eventually be able to recognize and abuse...'abusing' certain things that require skill like risk shots and huge serves on the line are fine, but can you imagine playing somebody who abuses the 'net cord' function once they figure out how to do it consistently??

Trust me, it is a frickin nightmare (see: Virtua Tennis 3 online play)
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Postby KluddKalle » Wed, 15 Sep 2010 05:46

Maybe if there was a limit as to how much/how long you can pull the stick backwards when choosing how deep in the court you want to play the ball? So if you pull the stick backwards too long it will get more and more angle but will also go closer above the net and eventually in the net?
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Postby GOA MASTER MDMA » Wed, 15 Sep 2010 08:38

Coolhand Texas wrote:
GOA MASTER MDMA wrote:with all the new the informations we have ,i can see a release in early november -latest christmas :tu


2010, or 2011?


of course ,i mean 2011 :lol: :lol:
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Postby picachu211 » Wed, 15 Sep 2010 14:13

Stop speculating! There are not even any videos yet!

You guys act like a bunch of puppy-love teenagers.

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Postby jayl0ve » Wed, 15 Sep 2010 14:26

I agree.

Let's just all collectively STFU until something really concrete is announced.

The pictures that you guys are using to judge the 'graphics' of this new game are just mock-ups, and the spiel we've read about a 'new control system' is likely- as somebody else suggested- written by somebody on the business end of things who really has no idea WTF is going on with the actual game, and probably hasn't played a tennis game in his life.
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Postby djarvik » Wed, 15 Sep 2010 14:34

You both are very shallow :wink: you can't see what we (well, mainly me) doing here. So I will try to explain :lol:

I am working on obtaining a decent Google ranking for our forum pages. I want to be on the first page for search results by keywords:

top spin 4, top spin 4 release date, top spin 4 roster etc...

In order to accomplish that, we need content. Discussions. So by all means, get excited and discuss! And post all and any news you can find :P

The more members we can attract the better our tour will be.


psssss, amateurs! 8) ......and party pooooooopppppeerrrss!
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Postby Moralspain » Wed, 15 Sep 2010 14:44

Ninja lock this thread until november or so 8)
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Postby djarvik » Wed, 15 Sep 2010 14:48

KluddKalle wrote:Maybe if there was a limit as to how much/how long you can pull the stick backwards when choosing how deep in the court you want to play the ball? So if you pull the stick backwards too long it will get more and more angle but will also go closer above the net and eventually in the net?


This is a great idea!!!

The control should generate an error both times, when "over-cooked" and "over-steer" :lol:

Seriously....this will be perfect!
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