TS4 Gameplay Balancing Suggestion

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Do you want this suggestion?

Yes!
4
19%
No!
17
81%
 
Total votes : 21

Postby Ary1g » Mon, 26 Sep 2011 11:13

emate007 wrote:
Ary1g wrote:I believe that the way you write the rule discription, makes it sound way more difficult than it really is.


It's exactly the opposite, I boiled it down to on sentence. It's far more complex if you look at all the rules/exceptions you've created around this scenario.

This discussion has reached its end, all points have been covered from what I can tell. Again, respect to you for thinking about every possible setup and presenting your idea clearly (if a bit emotional at times). But it's never going to happen, and I'm guessing you already know that.

Also - you didn't answer my question. Why would this be better than SIM?


That's all you've got to say? Wow, I'm surprised and disappointed. Thought that it was more to you than this. Why is it never going to happen? There are two posts before you that both have good questions and points made which havent been thoroughly thought through yet. I shall look into these questions and answer them asap. This discussion is not even near the middle.
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Postby emate007 » Mon, 26 Sep 2011 11:38

I guess I wasn't clear enough... SIM tour is better than your idea.
And it accomplishes the same things with fewer complications.

Of course that's just an opinion, but you're still ignoring my question. Which is fine, but also very revealing.
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Postby Ary1g » Mon, 26 Sep 2011 11:54

VMoe86 wrote:I just want to mention three points respectively questions:

1. Will this suggestion lead to a balanced tour or not? A tour in which IR/MD and TI/MD are allowed? I'm not sure if I want this. ;) Or do ITST's classical rules for the regular TS 4 tour still apply?

2. Maybe there are some loopholes you haven't considered yet and people may come up with overpowered setups relative to these rules?

3. Surely stats play an important role regarding overpowered setups, but in some cases it is more about the skills the coach offers: IR/CPS for example. Rabari is such a popular coach because of the skills, I think. Take away IR from him and I don't think he'd be considered overpowered.

As you said: All this requires testing. Even more testing is needed than for the SIM Tour, because there are many more possible match-ups.


Thank you for a very good post and I wish everyone could follow your example in explaining your statements and having very relevant questions! :)

1. I believe that this suggestion will lead to a more balanced tour because many of the very strong players like Welch, Slavina, Rabari, Babb etc, will mostly be banned from the tour. These players are quite clearly imo put into the game just to be able to have an insane attribute. All though this is fun in a game, I don't think it is appropriate to have such insane strengths in any player in this otherwise nearly perfect online initiative to follow the real tennis tour.
When it comes to the already banned coaches. I really think that everyone is happy having those out of the way. So I think it's best to not change the preexisting rules.
All though I think that maybe these coach skills may be used if used with a silver coach. This is just a though I came up with now. Anyone have any thoughts about it?

2. There very well may be some loopholes yes, but I can't imagine that there are any that will be very overpowered if we all go together and use our knowledge and find better exceptions for example Babb and Rabari which I still believe can be a bit overpowered with this suggestion.

If people can find really overpowered builds I figure we will quickly find out about this and start discussions how to deal with it. :)

3. This is a very good question in my opinion. Thank you for asking.
The answer is maybe suprisingly to some around here, yes. There is differences in the coaches skills so there many things to consider here. I have not yet gone that deeply into the coach calculator as to get a overall view of the 7-8 builds that may have stronger coach skills than the rest. But just to answer quickly to Rabari. If he plays against a DB, I don't think his crushing passing shot will be the big difference through the match. What is more likely will be the big difference is if he is used with the 1-18-1 build. Which would give him a 81 forehand/backhand, 88 serve, 90 power and 77 stamina. This build will effectively be banned as it contains more than two red attributes. Just to give you an example right away.

I'm going to go much more deeply into all the exception coaches in a couple of days. Depends on how my form is. I would really appreciate a involvement from some of the experienced players to go through the coach calculator too, looking for new ideas and suggestions. Would have been great to add someone on MSN to chat more quickly while looking through the calculator.

I think the testing can be a part of the tour. I don't think it will favor anyone as it will be a new experience to everyone. Hopefully there will be more coaches and builds used in the tour.
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Postby Ary1g » Mon, 26 Sep 2011 12:00

emate007 wrote:I guess I wasn't clear enough... SIM tour is better than your idea.
And it accomplishes the same things with fewer complications.

Of course that's just an opinion, but you're still ignoring my question. Which is fine, but also very revealing.


Sorry, I just forgot the last question.

I'm will quote myself from an earlier post to you. Which shows that you clearly havent taken your time to read before implying that I ignored your question.

The sim tour is still a unique experience from regular tour. Because you always know the strenghts of the builds beforehand and can base tactics upon that. Also because there is less difference between characters, it's really required more of you as a player to being able to use the strenghts in the character you choose. In regular tour you can't have a tactic planned beforehand. You must create your tactic based on the first set or first games. Which is far from how you can approach a sim match.


Please use more time reading the whole thread before pointing out any "errors" you might find. Thank you. :)
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Postby emate007 » Mon, 26 Sep 2011 12:16

Ahhh, I see you're the passive aggressive type. My mistake, I should have recognized it earlier.

You did start to annoy me, but your last post cracked me up!
Well played.
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Postby Ary1g » Mon, 26 Sep 2011 12:44

emate007 wrote:Ahhh, I see you're the passive aggressive type. My mistake, I should have recognized it earlier.

You did start to annoy me, but your last post cracked me up!
Well played.



Well, when you don't have any arguments left, you go with personal attacks?
That will surely contribute constructively to the thread.
http://www.colorado.edu/conflict/peace/ ... ttacks.htm

If that's all you have to add to this thread, you don't have to post here anymore either.
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Postby Dark-Disaster » Mon, 26 Sep 2011 12:58

I just don't think enough people are willing to abide by all of these stat limiting rule. Too many people would have to change their setup for no reason, look at the poll. People probably oppose your idea because it bans a
number of setups that aren't overpowered at all. My setup is a great example, I have 97 in serve, but my 67 power makes it no where as powerful as it should be. It's fast, but mostly accurate. The only coach ever to be banned on ITST would be legal according to your rules.
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