Long hot summer is finally behind us, but I am for once happy the autumn is here. Sure, the ball may fly a bit faster now and it may take a few more minutes to warm up and get your rhythm, but the cooler air is much welcomed here after all the hot stuff happening throughout the summer. I enjoy the autumn, I play my best tennis when it just a bit cooler outside, but not "winter cold" yet. I enjoy the pace and the golden glow of trees around the courts.
Well, enough about the weather...back to business...
For all of you who thought 2K had abandon the Top Spin 4 - think again. The summer was far from a waste, in fact it was the opposite of it.
It is my absolute pleasure to bring you these exciting news first hand, exclusively. You are the first to know.
After working closely with ITST management, 2K is pleased to bring you the next BIG update to Top Spin 4.
Player Balancing Update #4
(slotted for Monday)
From 2K sports
Hello Top Spin 4 players,
No vacation for the Top Spin team during the summer, as we’ve been reading your feedback and working on a new Gameplay Balance Update for Xbox 360 and PlayStation 3. We really hope this update makes your game experience even better and fixes some of the problems you had.
The changes include better shots in good situations, less efficient defensive shots (especially slice shots), reworked drop shots, a bigger impact of the stamina attribute, a reworked impact of the Speed attribute and fatigue on the player’s speed and some other changes and fixes.
Please boot up your Internet-connected console with the game disc inserted to receive the update. Enjoy!
· Shots in good situations have been improved.
Shots played in good situations are more precise, making them more efficient, especially when hit with good timings.
· Bad and average drop shots are less efficient.
Bad and average drop shots now land further from the net and with higher bounce, making them easier to attack.
· Shots in defensive situations have been slightly reworked.
Slice shots played in bad and medium situations are less powerful and less precise, making them real defensive shots and not offensive weapons. Flat shots in difficult situations can be returned with slightly more power, making it easier to defend against power players.
· Players with a higher stamina will last longer before being tired.
These players only get tired after a really long and exhausting rally, thus creating a bigger difference between low and high stamina players.
· Tired and low speed players are slower.
Tired players and players with a low Speed attribute are a bit slower, making it more difficult for them to reach difficult balls far from them.
· Returns with a bad timing are less efficient.
Returns aimed long with a bad timing land closer to the net, making it easier for the server to attack the ball and play inside the court.
I would like to thank 2K and all of you, our members. You ARE directly responsible for this update. All you moaners, complainers, suggesters, feedback submitters, quitters, retirees are to blame for this one!
Enjoy!
- Djarvik