djarvik wrote:Tamthewasp wrote:Or maybe only have 1 possible setup, cant get more balanced than evry 1 having the same character
As sarcastic as this comment soundsI think this is a good idea. I had a similar one a long time ago and still think it is good.
Basically, everything should be timing based. The only stats that you should control are physical ones.
- Power
- Speed
- Stamina
- Reflexes
All other stats should be equal in every player. In fact, there is no reason to even show them in the beginning stages,l but rather later, a depiction of the way you play and your stats. Sort of - "here, based on your performance, this is what you do better then your opponents". The way you time your strokes and shots you use should determine your strengths. For example if you are good at timing a ball on-the rise, by releasing the button at the right time in that small window - then you are in essence a Semi-Volley King. Not because you have a skill that makes it easier for you to do so, but because naturally, somehow, you are able to do it better then the next guy. Same goes for serving.
This kind of setup will require tons of separate timing windows with different effects. As well as each stroke (top spin, slice, flat) should have its own "sweet spot" timing and not be all equal.
Exactly what I meant,
