Crazy Ideas for Top Spin 5

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Crazy Ideas for Top Spin 5

Postby LokiSharpShootr » Sat, 10 Sep 2011 23:48

I was playing TS4 tonight, when i had this thought that everyone abuses control shots to make impossible angles, even someone who is playing OFB.

So i was wondering wouldnt it be a good idea for DFB to be able to make normal and control shots and for OFB to be able to make normal and power shots?

Like this: you need to need to have 10-12 in DFB to be able to make control, and to have 10-12 in OFB to be able to make power shots.

What you guys think? i think the game would be more dynamic like this.

Put your thoughts and ideas to make TS5 more balanced and realistic in this thread, thank you.
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Postby Tamthewasp » Sun, 11 Sep 2011 00:36

Or maybe only have 1 possible setup, cant get more balanced than evry 1 having the same character
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Postby jayl0ve » Sun, 11 Sep 2011 03:19

That's the worst idea I've ever heard for a game.
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Postby L Sanchez MD » Sun, 11 Sep 2011 04:02

Topspin 5 should remove topspin/flat shots on the forehand wing, so that only slicing is allowed, and therefore can't be cheesy. 8)
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Postby manuwurf » Sun, 11 Sep 2011 13:27

L Sanchez MD wrote:Topspin 5 should remove topspin/flat shots on the forehand wing, so that only slicing is allowed, and therefore can't be cheesy. 8)

think we have a winnar
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Postby Moralspain » Sun, 11 Sep 2011 13:58

believe it or not....i want risk shots, like we used to have with Top Spin 2 and Top Spin 3, not a crazy idea though
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Postby Rocketsfall » Sun, 11 Sep 2011 14:07

Moralspain wrote:believe it or not....i want risk shots, like we used to have with Top Spin 2 and Top Spin 3, not a crazy idea though


I want nothing but risk shots. I mean, I want all possible shots to have the risk to go out/in the net.
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Postby djarvik » Sun, 11 Sep 2011 14:17

Tamthewasp wrote:Or maybe only have 1 possible setup, cant get more balanced than evry 1 having the same character



As sarcastic as this comment sounds :wink: I think this is a good idea. I had a similar one a long time ago and still think it is good.



Basically, everything should be timing based. The only stats that you should control are physical ones.

- Power
- Speed
- Stamina
- Reflexes

All other stats should be equal in every player. In fact, there is no reason to even show them in the beginning stages,l but rather later, a depiction of the way you play and your stats. Sort of - "here, based on your performance, this is what you do better then your opponents". The way you time your strokes and shots you use should determine your strengths. For example if you are good at timing a ball on-the rise, by releasing the button at the right time in that small window - then you are in essence a Semi-Volley King. Not because you have a skill that makes it easier for you to do so, but because naturally, somehow, you are able to do it better then the next guy. Same goes for serving.

This kind of setup will require tons of separate timing windows with different effects. As well as each stroke (top spin, slice, flat) should have its own "sweet spot" timing and not be all equal.
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Postby Julius Jackson » Sun, 11 Sep 2011 14:22

ts4 is a MUCH better gm...far more sim...when u never hit control shots. they ruin the gm :( the angles for semi-power/power shots are fairly realistic..the pace is realistic...and if u play with a sim setup even the error frequency borders on being somewhat realistic.

but control shots should be taken out completely. theyre absurd and make baseline rallies/net exchanges look like an arcade gm.

no control shots would also mean far less anti-gravity balls. nothing like waiting 4 secs for a ball right in front of you to land :lol:
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Postby supinesmokey13 » Sun, 11 Sep 2011 14:33

djarvik wrote:
Tamthewasp wrote:Or maybe only have 1 possible setup, cant get more balanced than evry 1 having the same character



As sarcastic as this comment sounds :wink: I think this is a good idea. I had a similar one a long time ago and still think it is good.



Basically, everything should be timing based. The only stats that you should control are physical ones.

- Power
- Speed
- Stamina
- Reflexes

All other stats should be equal in every player. In fact, there is no reason to even show them in the beginning stages,l but rather later, a depiction of the way you play and your stats. Sort of - "here, based on your performance, this is what you do better then your opponents". The way you time your strokes and shots you use should determine your strengths. For example if you are good at timing a ball on-the rise, by releasing the button at the right time in that small window - then you are in essence a Semi-Volley King. Not because you have a skill that makes it easier for you to do so, but because naturally, somehow, you are able to do it better then the next guy. Same goes for serving.

This kind of setup will require tons of separate timing windows with different effects. As well as each stroke (top spin, slice, flat) should have its own "sweet spot" timing and not be all equal.
What about volleys, i think your idea is great for creating your own player but not for the real players that will be included in the game, as it does not take into account each individual technique on any particular shot.

plus in a sense with your idea you could hit monster shots off both wings and still be a consistently good volleyer when usually somebody who hits big off both sides is rarely such though you could say becker perhaps tsonga are
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Postby VillaJ100 » Sun, 11 Sep 2011 14:43

A huge breakdown in individual player stats. Take a look at NBA or FIFA, it isn't broken down into 'right foot' and 'left foot' ala FH and BH. It takes into account many variables.
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Postby supinesmokey13 » Sun, 11 Sep 2011 14:56

VillaJ100 wrote:A huge breakdown in individual player stats. Take a look at NBA or FIFA, it isn't broken down into 'right foot' and 'left foot' ala FH and BH. It takes into account many variables.
i see what you mean e.g
forehand
flat, slice, topspin, power
backhand
flat, slice, topspin, power
volley
drop volley, stop volley, half volley drive volley lob volley forehand volley backhand volley
serve
1st and 2nd flat, slice, topspin, power
speed
lateral, vertical i.e up and down
power
stamina
return
backhand return forehand return flat, slice, topspin, power
mental strength
lob
topspin lob slice lob backhand lob forehand lob
smash
forehand smash backhand smash
drop shot
forehand drop shot, backhand drop shot
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Postby RainingAmoeba79 » Sun, 11 Sep 2011 19:12

Exactly. The only thing is it would be hard to remember, but it would make the game more realistic. I think that there should be no "power" stat. It affects to much. Rather, say for fh/bh, there should be power, control, consistency, slice, TS, flat, DS, dealing with slice, TS, flat, and that would make it more realistic.
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Postby ray237 » Sun, 11 Sep 2011 20:22

I think a good idea is to remove the difference between powerful and control shots (the speed of the shot will depend on positioning, timing and power), and to introduce stricter setups, like just:
-def baseliner-
-def baseliner
-all rounder-
-all rounder+
-off baseliner
-off baseliner+
And you just have to choose your coach to earn abilities, and choose how to balance your fh/bh. The coaches can give the player some statistics, like volley, speed, serve, excluding power (with a few choices of power, strokes, stamina, i think the development will be more accurate).
S&V players can be created just through the coaches, that will give you volley, speed, reflexes (for example).
At the end, i think that the volleys have to be developed in a different way. In fact, now the volleys are too easy to hit as winner or when the ball is easy, but when the ball is low (even if slow) the volley will be a disaster, even with perfect timing. The solution is to nerf the better volleys, improving the average ones. I think it's a shame when you hit a perfect timed low volley (especially after serving) and the result is a high and easy ball.
P.S.: i think that the racquets and their stringing should give determinate slight advantages (spin, control, etc.) but not stats.
Last edited by ray237 on Sun, 11 Sep 2011 20:51, edited 1 time in total.
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Postby kiplaird » Sun, 11 Sep 2011 20:29

For TS5 > NO COACHES.., hahahaha :wink:
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