Unforced Errors

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Unforced Errors

Postby willjonesjrSUSPENDED » Wed, 30 Mar 2011 14:56

The thing that gets me with this game is that there are literally no unforced errors at all. There was a point last night where I tried to only hit unforced errors and couldn't. Like I literally made no unforced errors. That's where this game loses me. It's too arcade-like. In TS3, if you want to play a match full of unforced errors you could, which means it was more realistic. I'm sorry but this game kinda bites. :) Maybe virtua tennis will be better. This game is horrible.

This significantly impacted my game because I never ever had a big serve, a powerful forehand, I've never been a great mover, and I can't crack the ball like lightning, or even play with amazing topspin, but I was at least able to cause some unforced errors. Not sure how I was able to remain competitive in TS3 with some players but I was. I am a pusher. LOL! There I said it. This game does not allow me to play my game. I am known for not having the best technique in the world but I was able to keep the ball in play and hope for an unforced error :D

I can't do that now, lol!!!
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Re: Unforced Errors

Postby Elias » Wed, 30 Mar 2011 15:23

willjonesjr wrote:There was a point last night where I tried to only hit unforced errors and couldn't. Like I literally made no unforced errors. That's where this game loses me. It's too arcade-like.


This is the main reason why i can't decide to buy a 360 and this game right now.

I'll probably wait for a first patch to see where 2K is going to head for.
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Postby Rob ITST » Wed, 30 Mar 2011 16:39

I thought I was going to hate the lack of errors, but I think it's improved the game. You hit weak shots if your timing is bad - so instead of missing, your opponent is usually going to hit a winner on the next shot, or at least take control of the point.

It's great for taking advantage of opponents with low stamina. They can't just shorten every point by hitting risk; you can get them on the run, and keep them running.
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Postby Coolhand Texas » Wed, 30 Mar 2011 16:47

Would be great rob if the hardest ball for me to time right isn't the one where it's a weak reply. Never hit it right and then my opponent usually hits some control shot and he is right back in the point.

Maybe I just in general am not good at the game but does anybody else have trouble timing the ball where you character goes for that long slow swing?
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Postby willjonesjrSUSPENDED » Wed, 30 Mar 2011 16:52

Rob, if I want to hit an error then I should be able to hit an error. I shouldn't have to try so hard to hit an error and still hit the ball in. How can you not see something very wrong with this?
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Postby Rob ITST » Wed, 30 Mar 2011 17:00

Coolhand Texas wrote:Would be great rob if the hardest ball for me to time right isn't the one where it's a weak reply. Never hit it right and then my opponent usually hits some control shot and he is right back in the point.

Maybe I just in general am not good at the game but does anybody else have trouble timing the ball where you character goes for that long slow swing?


Yeah, that's a hard shot for me too. I think after some time, though, they'll be automatic for us. Plus, it seems a bit more forgiving on those shots when you do mis-time it. Hit against the ball machine with mixed shots - it gives you a few that are very similar.

if I want to hit an error then I should be able to hit an error. I shouldn't have to try so hard to hit an error and still hit the ball in. How can you not see something very wrong with this?


I agree. I just think it's better than playing someone who's missing all the time. Realistic? No. Fun? Yes.
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Postby Elias » Wed, 30 Mar 2011 17:33

Fun maybe but what's next when all people around will be really in control with the game, moving and timing wise, only 3-4 shots rally ended by a winner ? infinite / boring rallyes with always the same shame ? i just wonder, wich is the degree of depth then, sure arcade games are fun, sim games have usually a longer lifespan though.
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Postby Mack2300 » Wed, 30 Mar 2011 17:37

Yeah the defensive baseline play is kind of made redundant by the fact that you just can't force your opponent into errors. You are forced to go for constant winners yourself which isn't really the point of a defensive baseliner :?
Like the OP, my bread and butter play in ts3 was to rally and rally(or push) until I forced my opponent to make an error. That was a realistic way of playing as you would have to construct the point well to get your opponent out of position but you would then be rewarded with their error. I found it fun to play this way. Now players can reach and play impossible shots to get back in a rally without fear of missing..I don't find that a whole lot of fun.
I've also had to change my style and become more of a ballbasher type player just to try and keep up
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Postby KDZaster » Wed, 30 Mar 2011 17:49

Vary your shot speeds and use a few drops. You'll definitely cause errors in the opponent. Also, the ability to miss on purpose doesnt make it more realistic. Thats like saying its not realistic if you cant hit the person with the ball, or if you cant throw your racquet.
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Postby Elias » Wed, 30 Mar 2011 18:23

The ability to miss on purpose is just a proof of concept to show it's physically possible or not to hit out in a game (control wise, not scripted), ball physics you know, not anything else, again.
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Postby willjonesjrSUSPENDED » Wed, 30 Mar 2011 18:51

KDZaster wrote:Vary your shot speeds and use a few drops. You'll definitely cause errors in the opponent. Also, the ability to miss on purpose doesnt make it more realistic. Thats like saying its not realistic if you cant hit the person with the ball, or if you cant throw your racquet.


KDzaster, I've been playing this TS3 for like 3 years. I'm kinda aware of what is necessary to make errors. I think your comment misses the point. Think about it. There is a statistic called unforced errors. After you finish your match simply open up that little glowing lettering called "statistics" and you will see there is a statistic for unforced errors. They put it there for a reason. There is not and has not been a statistic for throwing the ball at your opponent, though you are welcome to try to find one in TS series since I missed out on the first two in the series. It is not fun for someone who plays my kind of tennis. If your game is built on causing unforced errors and it is impossible to even make one yourself on purpose, then this game has failed. I get really sarcastic when I'm annoyed, sorry. :arrow:
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Postby VillaJ100 » Wed, 30 Mar 2011 19:07

I just had a match and made 14 UE's, however i was my mardy fish character and i serve and volleyed about 50% and he only has 49 for volley.
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Postby willjonesjrSUSPENDED » Wed, 30 Mar 2011 19:19

Why can't I make an unforced error when I want to make an unforced error? This is my question. It's like aiming is controlled or something. At any given time I should be able to make myself make an error but I can't. This is my problem. If i'm aiming at the line then there should be risk of me hitting out. Don't miss the point.
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Postby Cro Morgan » Wed, 30 Mar 2011 19:20

willjonesjr wrote: It is not fun for someone who plays my kind of tennis. If your game is built on causing unforced errors and it is impossible to even make one yourself on purpose, then this game has failed.


Not failed. Just different.

Odd thing about the Top Spin series, no two games are anywhere close to being the same. Not many, if any, sports series can say that. As a result, the names and faces at the ITST are always changing. What absolutely pleases one just frustrates the hell out of another.
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Postby willjonesjrSUSPENDED » Thu, 31 Mar 2011 04:55

Dude, this game has no unforced errors. That's not frustrating, it's just plain stupid.
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