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Postby djarvik » Thu, 03 Mar 2011 20:41

o Sinna o wrote:
djarvik wrote:Well, controls are absolutely the same as TS3 - so I disagree.

Right now - the game is new, and fun, and easy.

But it does have a few issues, so we discussing them now. It is better to reveal all the issues now.

:wink:

Don't get me wrong, its fun....but the Veterans of TS3 will be missing depth. I can see it now already.


Hm yeah but I meaned the depth of the Controlles. Wasn't it you who said for example that you should not charge your hit full to hit them closer to the lines?

That's what I mean.

And what was deeper on TS3? Only because of the pretty unpredictable Riskshots?

TS3 was lame as ****. That's what I say. I didn't like it.

But I like the Demo of TS4.

But I understand you Guys. If you think it makes sense to report a few Wishes to 2K and something hast to be patched then do it.



In TS3 you could do all these shots. You could tap, half tap, hold etc... AND you could to it with one trigger the other trigger or both triggers. This makes for WAY larger shot selection.

Don't be offended, but I think TS3 is a great game - it was simply too complicated for your licking. You just didn't appreciate the complexity....but some of us ITST guys did, and as a result enjoyed 3 years of Tennis Gaming...with its ups and downs and a wonderful SIM tour.

But I agree with you, TS4 may have more potential than we can see now, just in different areas and ways than TS3 had.

TS4 right now to me, seems like a simplified TS3. So you can make all the advanced shots without the complications + tons of more animations + improvements in movement and other areas.

This could be good and could be bad. We need more time to tell.
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Postby o Sinna o » Thu, 03 Mar 2011 20:46

djarvik wrote:
o Sinna o wrote:
djarvik wrote:Well, controls are absolutely the same as TS3 - so I disagree.

Right now - the game is new, and fun, and easy.

But it does have a few issues, so we discussing them now. It is better to reveal all the issues now.

:wink:

Don't get me wrong, its fun....but the Veterans of TS3 will be missing depth. I can see it now already.


Hm yeah but I meaned the depth of the Controlles. Wasn't it you who said for example that you should not charge your hit full to hit them closer to the lines?

That's what I mean.

And what was deeper on TS3? Only because of the pretty unpredictable Riskshots?

TS3 was lame as ****. That's what I say. I didn't like it.

But I like the Demo of TS4.

But I understand you Guys. If you think it makes sense to report a few Wishes to 2K and something hast to be patched then do it.



In TS3 you could do all these shots. You could tap, half tap, hold etc... AND you could to it with one trigger the other trigger or both triggers. This makes for WAY larger shot selection.

Don't be offended, but I think TS3 is a great game - it was simply too complicated for your licking. You just didn't appreciate the complexity....but some of us ITST guys did, and as a result enjoyed 3 years of Tennis Gaming...with its ups and downs and a wonderful SIM tour.

But I agree with you, TS4 may have more potential than we can see now, just in different areas and ways than TS3 had.

TS4 right now to me, seems like a simplified TS3. So you can make all the advanced shots without the complications + tons of more animations + improvements in movement and other areas.

This could be good and could be bad. We need more time to tell.


I pretty am sure you are right because I stoped playing TS3 and gave it up to early.

Hey but I think there is a Controlleoption to the hit the Ball closer to Lines in TS4 or? Because I didn't found it out yet. I am always charging my hits full like a Noob. I need the Top Spin School to get deeper in the Controllemechanics. *lol*
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Postby tenjintenkai » Thu, 03 Mar 2011 20:48

I agree with everything djarvik said.

But am i the only one who finds that most of the time control shots are very powerful? if you time it right it seems it has the same power than charge shots... ???
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Postby o Sinna o » Thu, 03 Mar 2011 20:49

tenjintenkai wrote:I agree with everything djarvik said.

But am i the only one who finds that most of the time control shots are very powerful? if you time it right it seems it has the same power than charge shots... ???


Are the Controlleshots made to hit closeR to the lines and how do you perform them?
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Postby JJ_DUBZ_87 » Thu, 03 Mar 2011 20:50

Nicely put DJ...

I have to say although I wasn't a fan of TS3 when it first came out, the more I started to learn about it and the more shots I started to add to my repertoire (love that word :wink:), the more I appreciated the game and how hard it is to actually master. djarvik was right the shot selection was VERY vast with the two different risk triggers you could add.

I tell u Al you make me want to hang on to TS3 lol
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Postby djarvik » Thu, 03 Mar 2011 20:50

Yeah, that's what I think. I think 2K will adjust the UE. I dont think they will make it a close 1:1 winners:errors ratio like in real life, cause that just would take away the fun, but I think they will surely add way more UE that in the demo.

I honestly dont much of a difference in the way controller acts, maybe it is because of the way I played TS3, with tap shots and such.... meaning I was already using all these wonderful shots that are now being discovered by most :lol:

...and I am sure we have a thing or two to learn from the Top Spin School like you said, for sure!
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Postby JJ_DUBZ_87 » Thu, 03 Mar 2011 20:53

o Sinna o wrote:
tenjintenkai wrote:I agree with everything djarvik said.

But am i the only one who finds that most of the time control shots are very powerful? if you time it right it seems it has the same power than charge shots... ???


Are the Controlleshots made to hit closeR to the lines and how do you perform them?


Control shots are made to hit more sharp angles and closer to the lines with less risk than a power shot. You perform them by tapping the shot button you want to play instead of pressing and holding. For flat shots they go closer to the lines and deeper if you want them, topspin you get sharp angles or moonballs, and slice I haven't really played that one yet.
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Postby djarvik » Thu, 03 Mar 2011 20:55

tenjintenkai wrote:But am i the only one who finds that most of the time control shots are very powerful? if you time it right it seems it has the same power than charge shots... ???


Yes. It was the same in TS3.

What you need to do is tap the Control shot and at the same time "flick the stick" :lol: into direction you want to hit. This will result in a Control shot with more weight.
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Postby o Sinna o » Thu, 03 Mar 2011 20:55

Ah ok Guys, thx.
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Postby tenjintenkai » Thu, 03 Mar 2011 20:58

djarvik wrote:Yes. It was the same in TS3.

What you need to do is tap the Control shot and at the same time "flick the stick" :lol: into direction you want to hit. This will result in a Control shot with more weight.


ok that makes sense... so i can do it easily in TS4 while i never could play like that in TS3! I remember reading your comments about that play style for ts3 and tried after that.... without any result! i was trying to figure out if you were making fun of me or if i just sucked at it. Unfortunately it is the latter... :lol:
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Postby VillaJ100 » Thu, 03 Mar 2011 20:58

i like to 'tap' on ts3 :) its fun, give you more options.
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Postby Vieira151 » Thu, 03 Mar 2011 21:35

Hawkeye Miihawk wrote:
Vieira151 wrote:That player is really stacked up :shock:

Only way you could win would be to hit him side to side and hope he don't reach :? Obviously drop shot aswell, but if its not timed well thats a death sentence, cause the lack in general depth of many shots in TS4 mean he could easily get into place :?


He doesn't look stacked to me at all.
1. Speed is really important in this game. I'm pretty sure we all felt, in the demo, like nadal could practically chase down every single ball. Once you got fed moving from side to side the pt could end really quickly, and Fed has 65 in speed. Defensive baseliners/counterpunchers can beat him just by playing their game.
2. His reflex is low so his return of serve wouldn't be good as well, and because of this he would have a hard time against big servers/serve&volleyers.
3. An all-rounder can also neutralize him as well.
4. Once you pull him out wide and bring him in for a drop shot he wont get to it, and even if he does his volley would be weak. Nadal's volley in the demo is terrible then again he only has 40 pts in it, just like that character. Lobs actually work in this game so winning the pt when he's at the net would be easy after his weak reply, if he can even get to the ball since he's slow.

In other words, he's good in the style he was created to play (aggressive baseliner with a good serve), but his weaknesses can definitely be exploited. 2k did a good job in improving the mental aspect of the game. It's gone from just trying to blast your opponent off the court, to actually having to play smart and attack their weaknesses.


For a start, i think reflex will be the weakest stat ingame. I say this because, with every demo player(can't remember their reflex stats) I hit a few return winners with them. Yes, the AI serve isn't very good, but still - a well time tap will put the ball out to the sides. Now, the player you describe to beat him sounds like a defensive baselines, am I correct? He is unlikely to have a precise/powerful serve, due to other stats being high(fh, bh, speed, stamina). In my eyes, best way to beat him would be S&V.

And his poor speed - with his high bh and fh stats(he has no weakness in that area) and his high power, his shots will almost always be penetrating, even his control shots. Meaning, from a defensive position(if he gets there. opponent will almost always have to use a form of control shot) he could get out of it with a well timed tap.

If you pull him wide then drop shot, if he reaches it, there is a good chance he wont need to volley. His only worry is to reach the shot. Once he gets there, even a poorly timed slice could put him in a very commanding position.

And finally, counter punchers just playing their game can beat him. It will come down to how effectively they can serve with lowish stats. If they dont effectively use their serve, they will almost constantly be on the defensive, and with the stacked mans high fh/bh, power and stamina, he will pummel the the ball left right and centre, all match long. yes, the counter puncher will reach a good many of them, but it will not be as effective, because the attacker is unlikely to tire out. Also, there is only so long you can run from side to side before a ball is put out of reach...

So, S&V is the way to go to play against this man. And this is only because of he fact that it will lessen his time on the ball drastically, and give him less time to react to shots(from the volleys). Even then, the match will likely end in tie breakers
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Postby JJ_DUBZ_87 » Thu, 03 Mar 2011 23:38

If fatigue is as emphasized as "they" claim it to be, the attacker will not be able to attack ALL match long. They'll be on the offensive more yes, but their speed isn't that high, and the defensive baseliner can play the angles and loop a lot of balls in to extend the points.

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Postby Zeriurs » Fri, 04 Mar 2011 00:16

just tried to use ivanovic against nadal on hard.
Nadal got alot of stamina. But i could get his fatigue all the way down and i still had like 50% fatigue left on ivanovic..


so for sure a defensive baseliner can win over offensive.
Know ivanovic is not a 100% defensive player.

A offensive player will not have the same stamina as nadal..
was like a 20-25 rally it took to get nadal down.. or around..

14days more to i can get the game :P Cant Wait
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Postby Vieira151 » Fri, 04 Mar 2011 00:41

JJ_DUBZ_87 wrote:If fatigue is as emphasized as "they" claim it to be, the attacker will not be able to attack ALL match long. They'll be on the offensive more yes, but their speed isn't that high, and the defensive baseliner can play the angles and loop a lot of balls in to extend the points.

It's all about HOW you play homie...


Yeah, but that guy has 82 stamina :lol:

And i can say the same, the defender wont be able to defend all match long, and will likely tire at the same pace as the guy with 82 stamina, maybe more so, because he will be running from side to side all the time :wink:


It all comes down to how well each player is playing tbh, but if everybody was of equal skill, that guy would be very, very difficult to beat
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