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dahltennis wrote:And any of you not satisfied with gameplay have read Ronnie2K's message I hope? It says they made the difficulty for a more casual player and kept other stuff out or minimal because of limited space. So you can expect MUCH more from the full game![]()
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ANILTJE wrote:dahltennis wrote:And any of you not satisfied with gameplay have read Ronnie2K's message I hope? It says they made the difficulty for a more casual player and kept other stuff out or minimal because of limited space. So you can expect MUCH more from the full game![]()
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Yeah I am happy. Sounds good. I really hope and want to believe that's true.
Where can I read it btw? I missed it somewhere?
Ronnie2K wrote:Hey guys,
Hope you're enjoying the demo! Just wanted to put in a couple quick reminders...
1) Some presentation elements are stripped down for demos. Generally something we have to do for space restrictions.
2) The difficulty is set for a more casual group. As much as we love you ITST folk (as you may have seen from dev diaries etc.), we have to let the regular person learn to play the game. You guys will be able to play the game at whatever level you choose later.
Let me know if you have questions.
Ronnie
ANILTJE wrote:Thanks. I will sleep better for sure
Cro Morgan wrote:Not sure why everyone is hoping for “more difficult.” I want to blow through career as fast as possible - so I can take my fully trained specimen online.
If it were up to me, the three difficulty levels would be:
1. Easy
2. Doofus
3. Caveman
Cro Morgan wrote:Not sure why everyone is hoping for “more difficult.” I want to blow through career as fast as possible - so I can take my fully trained specimen online.
If it were up to me, the three difficulty levels would be:
1. Easy
2. Doofus
3. Numbskull
VillaJ100 wrote:If stick serving is dominant I will have a big head start on you guys
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