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Rob ITST wrote:alex13090 wrote:So basically each game should be serve->risk return? While bashmakov only has to risk some on return games?
No, I think Bash should have to risk on return games just as much as his opponent - and if he is slow enough, his opponents should be able to hold serve just as easily as he can. Also keep in mind that when I say risk, I don't necessarily mean RT+LT. I just mean that normal returns should not be enough to give someone with 90 serve/power very much trouble - you should have to either take away his time with RT returns, or make him move with LT in order to get him in a position where he cannot put the ball away.
He should be no easier to play with than any other character, but at the same time, he should still be a ball basher.
Andymachine wrote:I know bashmikov seems unpopular but he is very slow moving i find , and he is vulnerable if people can hit behind him deep , esp i find that as i like to play most rallies infront of the baseline, and the good players can exploit his movement and lack of mobility easily
Rob ITST wrote:I have a few questions, that may help me better understand the PS3/Bash problem:
I keep hearing that Bash is faster on PS3. But aren't all the other players too? Djarvik told me Bash moves like he has 80 on speed. So, what does a guy who actually does have 80 on speed move like? And why can't an 80 speed guy run down Bash's shots? Does it not matter what the speed rating is? Is everyone the same speed?
djarvik wrote:I don't think its good to have 2 separate lists, its just not what we had in mind. A unified list works best.
If any of PS3 guys would like to test Bashmakov let me know. I will be on this weekend. Your help is appreciated.
I think we need both strokes in 50's. I propose something like that:
FH 58
BH 55
SER 90
RET 75
POW 90
VOL 74
SPE 51
ST 67
There are 2 issues that I have encountered playing Bashes on PS3: they can play a solid defense, running many balls down and more importantly - counter punching. Second issue is that strokes 60+and 90 power is simply too strong for a decent risker, they generate too much angle and depth. Combined with 90 serve - its 1-2 punches all day. It is almost impossible to simply chase down the ball in this situation even with the fastest guy on the roster. This makes anyone playing against Bash risk return too much, if you don't - you lose the point.
So the key in fixing this is to make 1-2 punch reachable. Let Bash score on a 3rd shot or risk for 1-2 punches. He should not be able to constantly do 1-2 punches with no risk against fastest players on roster, let alone rest of the roster, much slower guys.
maximo wrote:i have played a lot with bashmy, and i don´t need risk for win points, and i can defense very well, his 54 speed is enough.
brgerflipr wrote:Copy & Pasted from PS3 forum:
If you take a very good player (like Pocho) and give him a Cannon or a Bashmakov, it is pointless to choose any other characters. Take two players close in skill and one has either Cannon or Bash, that one will ALWAYS win.
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