I play tenis too in the real life and I think that Ts4 is so realistic but its a videogame. The objective of a videogame is that the game is funny.
(sorry for my english I need to imporve it a lot!!

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Ali-Iqb93 wrote:Top spin 4 is way more realistic than ts3.. Just if they exclude control shots and some unrealistic angles then this game is very much realistic in regard of different playstyles and setups.. If 2k makes the possibility of more unforced and forced errors in this game like (if you hit a shot with "too soon" timings then it should be an error by hitting the net) and ( if you hit a shot with too late" timings then it should go out of the court) everytime then this game would be very much realistic.. In ts3 rallies might be possible but only for great players not for all.. Risk shots resemble in real life tennis only if you try to hit a return ace on your opponents service.. But if we look at rallies in real life then ts4 represents more realism...
jayl0ve wrote:I think the biggest thing is- like you said- the movement is 'part AI/part human'.
I think the movement needs to be completely non CPU-assisted...I think that's actually a huge deal that not many people have mentioned.
djarvik wrote:I agree with you maderer. Bottom line is, tennis is not a main stream video game sport. Sadly, but a lot of casual players while enjoy playing it outdoors, just don't find it fun to play it virtually. This type of "fun" reserved mainly for more serious fans. Hence the demand for realism and a degree of difficulty and depth.
None of the tennis games on the market today crossed or even got close to a Million sales. TS3 was on track and sold the most. I was in the same boat with the developers, thinking that an easier approach game might bring more people, but it appears to be a wrong school of thought. If anything, they need to add more complexity while attempting to not over complicate.
I would say that two modes of game play, one for beginner - more forgiving and one for a Pro - hard core.., would be the way to go, but the more I think about it, the more I think this will not be hours well spent. The hours would be better invested into having a better depth within the game.
While 2Ks bold attempts to almost totally change the game from installment to installment are admirable, I think that once you do get a decent product, you need to stick with it and improve that slowly.
They should have stayed with TS3 concept and developed it further. Slightly changing things around. It would have cost less money, money that could be spent elsewhere (take your pick).
The only hope we have is that TS5 will be another drastic change....and for the better. But by the looks of the sales figures, the management at 2K will need some very clever convincing to even allow another TS project see any light. Lets hope EA GST2 will be a solid product, competition always makes for better products.
djarvik wrote:This whole discussion got me curious about how much better the TS4 actually sold. If the whole approach of "less learning curve = more mass appeal" is actually right. So I done some searches and below is the best I can come up with.
If we trust the figures as illustrated below - the concept fails. TS3 remains the best selling Tennis SIM and the whole "easier to start" approach fails.
Now I am not sure if they are true, but if we assume they are:
Top Spin 4 - total sales - 0.18 Mil
http://gamrreview.vgchartz.com/sales-da ... op-spin-4/
Top Spin 3 - total sales - 0.55 Mil
http://gamrreview.vgchartz.com/sales-da ... op-spin-3/
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