djarvik wrote: But for the sake of example; some of them are the complexity of characters that are in TS4. TS1 had only so many options and there was a star system that was easy to use and implement. Right now, the implementation alone will take ages, then updating this upon request from 300 MS players on Xbox 100 WS players, 320 PS3 MS players and 100 WS players. The river of constant update requests will be too much....
I admit, you're right, it would be a nightmare to manage that, the situation is clearly not comparable to the TS1 tour

To do that, it seems that the only solution would be to implement ITST directly on the next TS with some of the ITST staff to manage all the stuff.
What's your opinion about that kind of evolution of ITST ?