pidzi wrote:OK so Manutoo already made changes to TE, just few hours ago released his probably first patch in interseason and he already made quite a bunch of changes and most of them are very good.
Right. So for now this invalidates 1.16 setup (though i think we'll go more or less the same way with some adjustments).
We need to take our time, see how it plays out with 1.15 (and use 1.16 test version to test things, to see how we are going to adapt our setup). For now i only played a few sets offline with 1.0b.103. The changes seems promising regarding speed conversion differences (forward/backwards), and even if not mentionned, it feels like horizontal one changed a bit as well (maybe only a wromg impression due to this habit of moving a bit backwards though). This difference between forward and backward movement seems really positive.
First thoughts :
It should definitely help with the defense issue caused by the previous backward speed conversion.
That should help with the "circle dance" phenomenon.
The heavy run acceleration decrease we used in 1.15 (around -15%) to counter these issues, and collaterally damaged
the netplay, will probably be a bit too heavy with this new movement mechanics. But that is good news. I think
that we will be able to restore a bit of run accel (and thus restoring a better netplay/approach) without having too
much impact on defense. I compared a bit 1.15 and 1.16 with fast characters, eg : 66 vs 70 run accel, different
max speeds though, and the little higher run accels didn't felt like it will create huge defense problems with
the new TE update, and we still get faster net approaches and jump reaction. Though VMoe and I have mixed opinions
about this, so i guess we'll need some time to choose the way to go about run acceleration.
The change to the slice shot feels pretty nice. it may be more useful as an approach than before when we
have enough time to charge it.
So we'll see, for now we have to sit up and play a bit with the setup to see where we're wanting to go.
I think that being back to around 68-70 run accel won't be much an issue now (along with reducing the max speed
considerably still, and increasing a bit power). Probably not going too far with precision, but finding some middle ground in between 1.15 / 1.16 to avoid that slight arcade feeling we had (but test yourself 1.16 with this new TE update, cause the feeling is a bit different).
I also noticed some issue with the stamina bar disappearing (but i only patched, didn't made a fresh install), not sure where it comes from, i'll try to find out.