Hello there,
i updated this version so you can re-download it (simply drop it and overwrite), also editing the link in Moe post to avoid versions mismatches :
http://www.mediafire.com/?d6443z54n5oa731 - The balance should be overall much better, especially regarding movement/run acceleration differences.
You may re-test the heavy chars groups (Tsonga, Berd etc, against fast characters like Djokovic etc), balance
should be ok, not more than 1% tonicity far from it i think, if not perfect.
- added Gulbis in the character batch
- added Lucian's idle/wait anims to their respective motions/chars.
- added Megyaem Haas anims (BH & FH binded)
- added Megyaem Wawrinka BH & FH (but waw is not there^^)
- added some few 2D courts (wimbly first court, Paris masters, WTF, to have a glimpse on these new cams)
- you can check a new clay texture for 3D courts (mapped on RG courts here). I used the clay from
lenglen 2013 to make it, check if you like.
- new ITST net from Rounders
Ingame this version will report as ITST1.15c so it's not compatible with the previous one.
Some final decisions can be difficult regarding animations, as in our environment, gameplay efficiency is as much important as immersion. Some of these choices are :
- Federer FH : Lucian's Federer FH (currently binded in this version, anim n°43) vs Manac0r Federer FH n°17, wich we are using since a long time already. Anims with a shorter preparation time and/or faster swing simply brings a noticeable ability/comfort to hit hearly, maintaining more rythm in the rally, and can be an advantage to hit towards the open court earlyer, for instance.. There is not a big timing gap between both of these anims, but testing and re-testing, there is still a noticeable difference in my opinion. They are both good cosmetically wise, with some advantage in this area to Lucian anim with both normal/accel variants, more polish; manac0r one still seems faster at execution, easyer to play crisp crosses with.
As the real Fed is declining, choosing Lucian anim could be a logical choice. Though it may also remove some pleasure to the overall Federer gameplay and users. So i'd rather this to be a community choice, not mine. So i'd really like to read ITST members opinion about it.
Haas anims : they are pretty nice, cosmetically wise, FH is ok, not very fast but catches pretty well Haas motion.
the BH looks very good but in my opinion has a tricky gameplay : due probably to the steps animation, for some reason, the character moves a bit back when you hit a stroke, when the autopos triggers, and this is pretty troublesome for proper/precise positionning. At least it is at first, after some training with it, shots comes off more easily, but still, it's not an easy animation, if you compare it to Lucian Gasquet anim. Try Haas with Federer BH (wich was binded to Haas before), for comparison. It's also a tricky situation because Haas BH is his strong shot, gameplay, stat wise. It's not a fast execution Bh either, but this aspect is pretty spot on though, and not penalizing enough imo.
So, your choice again, Haas lovers/users

We can use it, or we can also ask about it to Megyaem (i will) and wait for a future fix / version 2, if it is possible.
Megyaem Wawrinka new anims : well, they are pretty good, but the BH has the same positionning issue (but lighter than Haas Bh i think), Fh is nice. But there i think we are pretty fine to stay with Lucians anims. Or a FH change maybe could be an option, matter of taste (i mean megyaem Wawrinka FH v2, n°58, not his previous one).
Meg Isner serve :
Richie reported some difficulty to hit enough fast serves with this anim (and could hit faster serves with anderson motion). It's an important matter as serve is important to this character
The toss is pretty short and the character doesn't hit the ball very high, regarding Isner height, i think the impact could have been a bit higher. So it's also usual that short toss anims give you less time too prepare your hit, direction wise, and somewhat charging the stroke (?). SO that may be the reason and maybe one may need to practice it and be used to.
personnaly i did some offline test (only serving with two Isners), and my results were not really worrying :

143mph max, 132mph average, seems ok regarding the character stats.
As the stats were pretty standard, i didn't made the same full test with Anderson motion, thout testing it quickly
it's true that it's an easyer anim, more time to adjust, ball impact is higher and then the serve trajectories are better.
So here again, members feedback and opinions are important. Please try Isner and see if you can serve well enough with him. It should be as this char pick is mostly based on this ability

A last / remaining question wich i often think about these times is : should we keep the Defender style ?
Not that it's overpowered, imo it feels even weaker, with such setup, but i may be wrong about it.
For instance, playing the Nadal AI, using Ferrer, i figured that it was like impossible mission for Ferrer (what do you think ?).
At equal human skills i don't know what would happen, but : both have spin (more moonballs on Ferrer side due to Defender style, but Nadal as a puncher has still a pretty huge spin thanks to the high spin stat, AND has shoulder height accels to crush Ferrer spin shots. I tried this on clay and was scared for the poor David

Now, one can tell it's fine if Ferrer / Nadal is a no_match for Nadal, but in this tour context i'm not sure it's a good thing.
Though, even if Ferrer had shoulder height accels, what type of shots from Nadal would come to his shoulder height eh ? poor slices ?
Richie suggested that Ferrer, regarding his way to play on hard/indoor lately could be pretty well considered as an attacking baseliner, as he likes to push with his FH pretty often.
Gameplay wise, some "defenders" could pretty well be set up as PB style, considering most of our usual PB's have been switched to Punchers to enhance their net abilities. This one is more a reccuring question than a choice we have to make. but it's a choice we have

but dropping a style would mean loosing some gameplay variety, wich is something precious as well.
have fun !
& sorry i'm not updating fast, but still not at home and only with a little laptop (and my eyes still in pain). I should be back home during the next week.