TS4 Gameplay Balancing Suggestion

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Do you want this suggestion?

Yes!
4
19%
No!
17
81%
 
Total votes : 21

TS4 Gameplay Balancing Suggestion

Postby Ary1g » Sat, 24 Sep 2011 20:10

This is my suggestion on how to remove the most insane setups and create a more balanced and realistic tour on ITST.


The main rule is that no attribute exceeds 91 with these exceptions.

Welch can only be used with a level 19 player or less and can't have both wings exceeding 84.
Babb can't be used with more than two red and two orange attributes.
Claire Roberts can be used with a limit at 93 on reflexes.
Skippetrov can only be used with a level 18 player. (Serve 93)
Michael Kelly banned.
Remy Ercolani can only be used with level 18 player.
Rabari can't be used with more than two red attributes.

With this rule suggestion there will be 52 out of 53 gold coaches available to the tour.

Use the coach calculator to review my suggestion.
http://www.intertopspintour.net/forum/v ... hp?t=14169

Please leave a comment with your thoughts. :)
Especially if you disagree :P Why and what can be different?
Last edited by Ary1g on Sun, 25 Sep 2011 11:51, edited 4 times in total.
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Postby RainingAmoeba79 » Sat, 24 Sep 2011 21:13

I hate the whole thing.
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Postby Ary1g » Sat, 24 Sep 2011 21:18

RainingAmoeba79 wrote:I hate the whole thing.


Okay, makes sense. Some are doomed to hate this suggestion.
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Postby RainingAmoeba79 » Sat, 24 Sep 2011 21:25

Ary1g wrote:
RainingAmoeba79 wrote:I hate the whole thing.


Okay, makes sense. Some are doomed to hate this suggestion.


It just seems bad. I like the idea of every build having to have 2 points in each level.
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Postby Ary1g » Sat, 24 Sep 2011 21:28

RainingAmoeba79 wrote:
Ary1g wrote:
RainingAmoeba79 wrote:I hate the whole thing.


Okay, makes sense. Some are doomed to hate this suggestion.


It just seems bad. I like the idea of every build having to have 2 points in each level.


How does it seem bad?
So based on your first impression of this suggestion, you decide you hate it?

Yes, it too, is a good idea, but there is unfortunately no easy way of controlling it. Though I don't see any reason to ban builds like 12-8-0.
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Postby Ary1g » Sat, 24 Sep 2011 23:19

Okay, this poll just annoys me now ;)
The point with this suggestion was to discuss it. Not just vote about it. ;)
So you who has voted no. Please write a short note on why you voted no. Same goes for you who votes yes.

Discuss people! :D
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Postby Crotatsuya » Sun, 25 Sep 2011 00:05

I like this guy, seems nice.
I voted yes, because it sounds like it COULD work. On the other hand i like the 2/2/2 idea even more. ;)
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Stats

Postby MysteryPlayer » Sun, 25 Sep 2011 00:23

Crotatsuya wrote:I like this guy, seems nice.
I voted yes, because it sounds like it COULD work. On the other hand i like the 2/2/2 idea even more. ;)
I like 3/3/3 or 4/4/4. This rate will allow no more than 2 areas to hasn't be on the 80's and their wil be nothing in the 90's maybe 1 area will be. Maybe 2k can put a update in with showing skills, numbers on player, and numbers in category.
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Postby ILuvBillVal » Sun, 25 Sep 2011 00:54

Orrrrr we could just have no stat over 90 and that call it a day. That worked fine before and it would end about 2,000 complaints on the forum.
Norberto H or bust.
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Postby ILuvBillVal » Sun, 25 Sep 2011 00:55

Or you could all play sim. It's better anyway.
Norberto H or bust.
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Re: TS4 Gameplay Balancing Suggestion

Postby Rob ITST » Sun, 25 Sep 2011 01:30

Ary1g wrote:The main rule is that no attribute exceeds 91 with these exceptions.

Welch can only be used with a level 19 player or less and can't have both wings exceeding 84.
Babb can't be used with more than two red and two orange attributes.
Claire Roberts can be used with a limit at 93 on reflexes.
Skippetrov can only be used with a level 18 player. (Serve 93)
Michael Kelly banned.
Remy Ercolani can only be used with level 18 player.
Rabari can't be used with more than two red attributes.


OK, now translate that into all languages used by all ITST members, so everyone knows exactly what the rule is.

Any rule we implement needs one criteria before it will ever be considered: It must be simple.

MysteryPlayer wrote:
Crotatsuya wrote: i like the 2/2/2 idea even more. ;)
I like 3/3/3 or 4/4/4.


One big problem: You cannot see how many points are assigned to each playstyle. Because of that, limiting stats in this way will never happen - sorry.

ILuvBillVal wrote:Orrrrr we could just have no stat over 90 and that call it a day. That worked fine before and it would end about 2,000 complaints on the forum.


That eliminates a ton of coaches. Some of those coaches are not at all overpowered, so it allows even less variety.

ILuvBillVal wrote:Or you could all play sim. It's better anyway.


Exactly. On TS3, the game was horrible with 100 stats. On TS4, it's not so bad (actually, not bad at all imo). If we start limiting the regular tour too much, what's the point in having sim?

I think people get caught up too much in the numbers. It's like they see something close to 100, and they freak out. But they are just numbers. On TS1, the stats ranged from 1-5. On TS2, it was 1-10. It wasn't until TS3 that the stats went all the way to 100, and suddenly people started freaking out about it.

It's the same with the playstyles. They go from 0 to 20. If they went from 0 to 100, I'm sure everyone would start saying we needed to limit that to 90 as well.
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Re: TS4 Gameplay Balancing Suggestion

Postby farshad » Sun, 25 Sep 2011 07:16

Rob ITST wrote:Exactly. On TS3, the game was horrible with 100 stats. On TS4, it's not so bad (actually, not bad at all imo). If we start limiting the regular tour too much, what's the point in having sim?

I think people get caught up too much in the numbers. It's like they see something close to 100, and they freak out. But they are just numbers. On TS1, the stats ranged from 1-5. On TS2, it was 1-10. It wasn't until TS3 that the stats went all the way to 100, and suddenly people started freaking out about it.

It's the same with the playstyles. They go from 0 to 20. If they went from 0 to 100, I'm sure everyone would start saying we needed to limit that to 90 as well.

Not really! just because sim tour exists doesn't mean Regular tour should be full of unrealistic silly setups, i mean sim tour is highly strict, coaches are all silver, stats are mostly low and its not even user's pick! so its completely different from normal tour even if we make some limits.
i mean we can still make our own players, we can add the styles however , we can have high stats ( not over 90 which is still very high , so its very different from sim tour IMO.
and its not a A LOT OF LIMITS anyway like sim, just not over 90.
Im not talking about the possibility of this happening or not, i just answered it cause i saw you are saying anyone who have a problem with these silly setups can play sim instead.
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Re: TS4 Gameplay Balancing Suggestion

Postby Ary1g » Sun, 25 Sep 2011 11:46

Rob ITST wrote:
OK, now translate that into all languages used by all ITST members, so everyone knows exactly what the rule is.

Any rule we implement needs one criteria before it will ever be considered: It must be simple.


That eliminates a ton of coaches. Some of those coaches are not at all overpowered, so it allows even less variety.

ILuvBillVal wrote:Or you could all play sim. It's better anyway.


Exactly. On TS3, the game was horrible with 100 stats. On TS4, it's not so bad (actually, not bad at all imo). If we start limiting the regular tour too much, what's the point in having sim?

I think people get caught up too much in the numbers. It's like they see something close to 100, and they freak out. But they are just numbers. On TS1, the stats ranged from 1-5. On TS2, it was 1-10. It wasn't until TS3 that the stats went all the way to 100, and suddenly people started freaking out about it.

It's the same with the playstyles. They go from 0 to 20. If they went from 0 to 100, I'm sure everyone would start saying we needed to limit that to 90 as well.


First of all. The rules are simple! Don't have stats over 91. The seven exceptions is how to use players that else is banned by this rule. If you don't follow the "exception-rule", you will most of the time get over 91. Easy as that.

Also, you answered this one guy that it would eliminate tons of coaches. WRONG. With limit at 91: It will eliminate 1 coach, and 20-30 builds with the 7 coaches named in the exceptions. Leaving a total of 52 out of 53 gold coaches playable in the tour. Just check the coach calculator if you want to see if this is right.

The sim tour is still a unique experience from regular tour. Because you always know the strenghts of the builds beforehand and can base tactics upon that. Also because there is less difference between characters, it's really required more of you as a player to being able to use the strenghts in the character you choose. In regular tour you can't have a tactic planned beforehand. You must create your tactic based on the first set or first games. Which is far from how you can approach a sim match.

I think the stats above 91 is horrible and just there to have a broader fan base. One of the funny things about a game is to being able to use a insane attribute. Now I don't know why this should even be interesting for us at the ITST. Please give me a good answer on this argument anyone.

Numbers will be numbers. I don't think people are freaking out. But with attributes from 1-5, there could not have been very much difference between playstyles? There would be about 25 if you had 5 different attributes to choose 5 points from. ;)
I have not played this game so this is purely based on thought. :)

Having 0-100 playstyles, it would have been boring to create a character. using 1 hour just choosing playstyles ;)

Well, looking forward to hearing more answers. Will answer you all asap, but now I'm going to work. :)
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Re: TS4 Gameplay Balancing Suggestion

Postby Rob ITST » Sun, 25 Sep 2011 15:00

Ary1g wrote:First of all. The rules are simple! Don't have stats over 91. The seven exceptions is how to use players that else is banned by this rule.


Yeah..... And we'll get posts on the forum everyday by someone asking why he can't use his coach. Someone will then have to explain the seven exceptions that allow his coach...... A simple rule would be "Don't have stats over 91" - with no exceptions.

Also, you answered this one guy that it would eliminate tons of coaches. WRONG. With limit at 91: It will eliminate 1 coach,


Quickly looking through the calculator, I count 4:
Claire Roberts (minimum reflexes = 93)
Luka Skippetrov (minimum serve = 93)
Michael Kelly (minimum volley = 94)
Remi Ercolani (minimum speed/stamina = 94)

Maybe not a ton, but certainly some that have no reason to be banned, and I also probably missed some.

Anyway, I'm done with this. We've spent weeks looking into this idea already, and it's not the way to go. And I still haven't seen anything that tells me it's needed - the players with stats over 91 are some of the weakest setups in the game.

For an example of why I think people freak out about the stats, and why a rule isn't needed, just look at the threads about the Xbox US Open Final. So much bashing of the 98/98 setup, and the guy using it was beaten in straight sets.
Last edited by Rob ITST on Sun, 25 Sep 2011 15:11, edited 1 time in total.
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Postby djarvik » Sun, 25 Sep 2011 15:09

Same here, I have zero problem with playing against 100 builds....my problems are with Welsh and Rabarri mostly - when it comes down to setup only, both of them will still be there stronger then ever. But the REAL problem are the players navigating them - they are simply better then me. This is really the only argument I need to nix this idea. I see no benefit of doing such a complicated rule.

I honestly don't consider attributes over 91 that much different then 91 or extremely over powered. How many tournaments were won with extreme setups? ....How, many with Rabarri and Welsh?

I am not sure why we even discussing it, other then a simple fear of numbers and the color red :lol:

SIM is there for you to forget about the numbers, pick a player (or a few) that you feel good with and just play. Anytime you let players create their own setups - you will end up in the same situation. After you, there will be Ary1g Ver 2.0 that will explain very nicely why we should go even further and limit it to 80...
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