Whoa, so much I want to say!
First of all, I'm really excited for this game. As djarvik said:
djarvik wrote:GST one was a fantastic game. Great engine. You need to look past the graphics.
If they can adapt/include the same level of control you had with the motion+ on the wii to a handheld controller, the game will be incredible. I believe in EA sports, except for a few failures they've been the best at creating sports games/simulations since 1995. GST1 was incredibly fun and quite deep if you knew tennis, but plagued by MAJOR issues online which ruined the game's long term playability. I'm 95% sure this was a Nintendo problem, not EA's.
Rob ITST wrote:What Djarvik described, if I remember, is not exactly what I originally wrote.
Moving the stick faster would always give you more power, even on spin shots. To add more spin, you make a larger circle when you rotate. Aiming, including depth, was still done with the left stick. Also, no shot depended on how long you pressed anything - it is always based on how far you press: the further you press the left stick, the closer to the lines you hit. Press too far, and you hit out.
There was also another component to my idea: height modifiers.
Press the left shoulder button to aim higher. Press the right shoulder button to aim lower. The further you press, the higher/lower you hit. So, press the left shoulder button far enough, aim deep, rotate clock-wise, and you hit a topspin lob. Press the right shoulder button, aim short, rotate counter clock-wise, and you hit a drop shot. Aiming high, and rotating slow, could also buy you time to play defense.
Of course, pressing anything too far would hit out or in the net. Certain combinations don't make sense, and will always hit out: Aiming the ball deep, high, and flat would send it long. Try to hit a sharp angle without aiming low, and the ball goes wide - you must also rotate far enough to get the spin needed to bring the ball down. Hitting with power might require hitting lower, and hitting deep might need extra height.
Yeah, I remember that thread, fantastic control scheme idea. But probably too complicated for the average gamer. EA did really well with Skate, so the right stick control thing can work. I hope they make it complicated enough to please the purists of ITST without alienating the general public. Which is, of course, always the challenge with a sports game...
Julius Jackson wrote:3) as an avid player of other EA games ill be the first to say that EA can majorly disappoint true fans of a sport. they do in football, in baseball, in basketball, in just about every sport except hockey
so lets be realistic. no reason to get excited until we see actual gameplay.
Fair enough, but I do like EA sports titles in general more than other publishers.
I'm also curious how they've let baseball or basketball fans down recently, since they haven't made a baseball game for 4(?) years, and they didn't release a basketball game last year. They MADE one, but it sucked so bad they didn't release it. Which to me is a good sign. Obviously the developers should have made a better game, but it takes a lot of balls and really pisses off management to can a project with ZERO sales. They didn't want to damage the EA brand, which is very smart. They only release quality games, whether you like them or not.
OuiMr Berson wrote:djarvik wrote:As a person that plays only tennis games - ANY new tennis games makes me excited. And when you add EA into equation - I better go get a paper towel.
I have the same effect when I see myself in a mirror.
hahaha
