@Crotatsuya
Each setup is not made equal. There is a reason why you see so many people with very similar setups.
There are only 4 stats people worry about. In order of importance:
Strokes
Power
Serve
Speed
High strokes is a must have. This gives you a leg up in rallies. High power is the next best thing. Makes hitting winners and dominating your opponent a lot easier. After the patch, serving is not as important as it used to be, but it's still up there. Sometimes even when you get perfect returns because the serve was so big your return just floats there, giving your opponent an easy putaway. Speed can play a big role, but when your opponent has high strokes, high power, and a big serve, your 90 speed can seem somewhat slow.
Next up is coach skills. The best skills, imo, in TS4 are:
Monster defense
Topspin invasion/Slice Invasion
Instant rocket
Diesel hard hitter
Reach swings expert
Serve Stick Berserker
(Funny how most 90% of the players "coincidentally" create characters with atleast 1 of those skills.)
There are 2 kinds of characters you see people using the most. Aside from TI/MD, you encounter 80+*3 characters. They come in different variations of atleast 3 of the most important stats 80+ fh/srv/pw, fh/bh/spe, etc. Then there's also the 80+*4, which have 80+ fh/bh/spe/sta, or 80+ fh/bh/srv/pw. You get the gist.
Every wonder why 90% of created characters fit the descriptions above? It's easy. The game allows you to create stacked players that just happen to have points in the stats that matter, and coincidentally many of those stacked players come with the most important skills as well. It makes winning hella easy too.
I would say about 20% of the coaches are too good, with the other 80% being just right. Within the overpowered 20%, a few can be balanced with certain stat restrictions.
In one of your post, you imply that Drew Welch is a balanced coach, and that reflexes are important for powerful basliners.
Drew welch is an 80+*4 coach
fh 90
bh 90
srv 50
vol 40
pw 55
sta 90
sep 85
rf 50
drop shot artist, smell of blood
Are you telling me that setup is balanced, and that all rounder-ish like characters can stand a chance?
Powerful basliners are useless without high reflexes? Really o_O?
You should try and create a wide variety of characters first before trying to make a point. If you're on 360 and still don't believe, then I can give you a setup, 1 of my favorites btw, to use while I use that Drew welch setup I posted above. If all setups have their downsides, as you say, then it shouldn't matter what setup I give you, and you should be able to exploit my "weaknesses". Would you like to play a set?
I find it funny that djarvik mentions LT, inside out. I find myself overusing that button all the time. I don't have overpowerd characters like most people in WT, so I need that extra precision and power to really take advantage in rallies. Most WT players probably don't even remember it exists. I mean they really don't have to when you have high strokes on both wings and high power. Inside out becomes an afterthought.
A little bit more strategy in the normal tour would be a nice addition.