Hawkeye Miihawk wrote:My all rounder's stats
fh 80
bh 69
srv 70
vol 53
pw 64
sta 74
spe 70
rf 65
Poisoned slices, smell of blood
Hybrid
fh 72
bh 62
srv 71
vol 75
pw 52
sta 73
spe 70
rf 70
Topspin invasion, inside out master

I like my hybrid a lot. Once he gets the advantage in a rally, he can end points very quickly at net. I can also s&v, but not too much cause he isn't a true s&ver. Although at times I forget that and go into s&v mode. Your wrong with 75 in volley 70 reflex and speed. not to mention serve 71 you can serve volley quite as mush as you want providing you serve well and time your volleys right
Instant rocket - topspin/slice invasion (can also beat reach swings expert but is tough)Yes, this is 100% correct. In the beginning, when my def baseliner had 83spe 95sta slice invasion and reach swings expert, instant rocket characters gave me a lot of trouble. I was really fast, and if not for reach swings expert I would have lost a ton of those matches. Slice invasion didn't do much cause they reached full power so easily, and could end the point before I had the chance to capitalize on slice invasion. My current def baseliner has topspin invasion, and instant rocket guys still give me trouble. lol you can never get topspin invasion powered up cause you're too busy running.
Monster defense - smell of bloodCorrect. When I switched coaches for my all rounder, I was like "uhhh smell of blood? I guess that's the useless skill for this coach". I thought poisoned slices would be the better one, lol was I wrong. All of a sudden I find that I'm holding serve and breaking serve a lot easier. I knew what the skill did, but I didn't think it made your shots that good

. It completely nullified monster defense. Yes they get a bonus when I have game point, but the kind of shots you hit at game point with smell of blood are 10 times greater than the kind of shots they hit with monster defense. Your angle, precision, and power increase 10 folds. It doesn't matter what skill you have, when I have game point and we get into a rally 98% of the time I will win it. Unless you s&v. This is perfect for monster defense, which is a comeback skill.
Semi-volley king - deep shotsThis skill was tailor made for people who like to hit deep baseline shots during rallies. Be it with topspin/slice invasion, instant rocket, etc or just regular deep shots. I ran into someone with this skill a while back. I was using my all rounder who had shot counter/return serve counter back then. I used my usual "hit deep topspin shots to baseline" strategy. To my surprise he handled them so well and just kept smacking the ball left and right. He refused to move back beyond the baseline, taking the ball on the rise every time. I though his timing was godly cause everything was coming back to me with so much pace at what seemed like perfectly timed shots. He had the coach Roman Neuwith (Semi volley king/shot counter). I was like "how is he able to get so much pace, precision, and angle when the ball is practically landing at his feet?". It wasn't until right before I lost that I realised what semi volley king was smh.
Lol, I'll stop right there so this thread doesn't turn into something else, but I think you should create a thread like that djarvik. It'll help the community, and some people might be willing to try out new styles if they know what beats what. Right now people aren't experimenting because of Pei Jing Quah. TI/MD is still king. If a coach had a combination of 2 of these skills, instant rocket - smell of blood - fatality, then Pei Jing Quah would be 2nd best. Unfortunately a coach like that doesn't exist. Yes, my new all rounder is better against TI/MD characters, as their MD is useless when I have game point. The problem is he still has to deal with TI/MD during non game point moments, and the path to getting that break point is still very tough. As you said, those skills separately only stop it partially, but still not enough. Quite sad really, cause TS4, despite it's many flaws, can be a lot of fun when people branch out.