Yeah Guys, one of the most interesting Points.
Some Guys like Norberto H already said for example that Speed will play a more important Role than Power for Baseliners or that the Netplay is damn easy and that he expects alot of Serve and Volley Players in the Tops.
But what are your thoughts after playing the Demo and do you believe the Statement of Francois Giuntini that TS4 has a really strong Balance and that every creatable Character will be competitive if you use him the Way he was made for?
I am talking about this Statement after the Question from the ITST (Djarvik):
[ITST]: What do all these changes in the character creation translate to on the virtual courts? For example, will you notice a lot of difference if you are playing as a serve & volley player on a clay surface, as opposed to a defensive baseliner on the same court; or a serve & volley player on the grass courts? Also, in Top Spin 3 height and weight did not seem to make a huge impact on how a player behaved on the court. For example, a 6’9’ 340lbs player would not be much slower than a slim and small player. Will TS4 address this issue?
[François Giuntini]: One of the key goals of this new Character Development system in TS4 was to guarantee a strong balance of play styles once on the court. We did a lot of play tests to make sure that any player build you can create can be competitive when used in the proper way. There is NOT ONE player build/template that is better than the others. What makes a strong player of Top Spin is his/her ability to use the new gameplay in accordance with the play style developed for his/her player. The visual appearance of your player has minimal impact on his gameplay abilities. We want to let users free in the way their player look. However that’s true that in this version the range of modification is for believable pro tennis players.