Still no sidespin on shots (except Serves obviously)...

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Still no sidespin on shots (except Serves obviously)...

Postby dazzer169 » Fri, 04 Mar 2011 13:18

It seems we reach TS4 and our friends at 2K have still decided (or not been able to code.....) to not have swerve on all ground shots, all you have to do is watch any real life tennis match and you will see each shot having at least a slight amount of curve in its flight, whether thats the natural flight of the ball, or by the player putting this side spin on the ball as well as top spin/back spin etc.

Tennis Elbow, the game that isnt full of hype, has this depicted in all shots, now that is what I call realistic ball physics, and yet hardly anyone would have heard of this game. All Tennis Elbow misses is the animations and graphics of THIS game.

Hopefully Sega do have this in VT4 which, even though its arcadey compared to TS4, would for me make it more of a sim than this, if that makes sense! Judging by comments by some of the producers involved in the game such as '' We love how 'Move' gives us the chance to depict swerve in the game and true to life racquet movements....'' indications are positive that it will be included.

How any game can be classed as a sim when every single damn shot goes straight as a dye is beyond me (again, as mentioned in the subject field, serve's do have amounts of bend on them, so I exclude them from this rant). I mentioned this on the 2K forums just after TS3 was released but it seems 2K didnt pick up on this, they were obviously more worried about people's complaints about 'career mode', or 'signature animations' which clueless people seems to be obsessed with.

IF............a Tennis game were to include this, it opens up more depth than any other gimmick associated with the game could ever hope to introduce. The graphics are awesome now, so is the animation, the sound etc............but they get the most important part of the game wrong, the ball movement of all things.

This, like TS3, again has 'wind' mentioned at the beginning of each match, 'wind' in varying speeds, but guess what, yes, thats correct, you dont see it visible anywhere except possiby with the 'players clothes moving'..........how laughable.

Oh well, lets hope the 4 weeks of work 2K have done since the demo was created has given them time to implement this...........

I will give 2K one thing...........at least in TS2 one of the risk shots or 'built up momentum' things was the ability to do swerve shots everynow and then (trick shots in a way, not part of each ground shots natural coded dynamics), they certainly removed this for TS3 and the TS4 demo we have to try so far.

:(
Last edited by dazzer169 on Fri, 04 Mar 2011 13:32, edited 3 times in total.
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Postby dazzer169 » Fri, 04 Mar 2011 13:24

to add to my post, another thing which sums this up for me is that, when we talk about signature style shots or animations, the path they tend to hit a ball should also be part of this, for example Federer seems to always get a lot of curve on his forehand top spin shots, making the ball veer away into the corners, and on his slices (and thats the biggest crime of all having no curve movement on slice shots) he also seems to always make a ball move in the air

I am so disappointed about this, and as with TS3 quite surprised to not see anyone else notice this lack of reality in the game on this site or 2K's forum (I did see a few people post on other sites on demo impressions about the same thing, but its just the odd person mentioning it).

And yet we have FIFA/P.E.S./All other sports games have ball flight dynamics so realistic now, its a fundemental and depth giving part of any sports game that uses a ball.

How would any Table Tennis game released get away with this oversight?

:evil:
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Postby djarvik » Fri, 04 Mar 2011 14:40

What is your take on WTA legends?
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Postby dazzer169 » Fri, 04 Mar 2011 14:44

dya mean the World Tennis Tour game for PS3/360 a few years ago?
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Postby o Sinna o » Fri, 04 Mar 2011 14:46

dazzer169 wrote:dya mean the World Tennis Tour game for PS3/360 a few years ago?


WTA Legends like Steffi Graf or Sabatini. :lol:
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Postby dazzer169 » Fri, 04 Mar 2011 14:49

silly me, you meant WTA Legends being in TS4.

Yes, I'm all for it, but again, if only proper ball dynamics were in the game they could get the unique playing style of the legends very well depicted especially for the skilled players from years back who could slice and curve balls everywhere.

Trying to recall which modern day player often does a curving forehand top spin shot that goes out of bounds down the line but curves back in just as it reaches the line...get the picture now?

You sometimes see, in real life matches, a drop shot with the ball spinning so wickedly with side spin that it spins off horizontally towards the umpire...not possible with these ball dynamics from the wonderfully gifted Czech coders.

Ah well, a single coder of Tennis Elbow 2011 (PC/MAC games) can code it, maybe 2K havent got the talent in the ranks.
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Postby pfnerch » Fri, 04 Mar 2011 15:01

Tennis Elbow is a great game but to fast in my opinion
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Postby Coolhand Texas » Fri, 04 Mar 2011 15:58

djarvik wrote:What is your take on WTA legends?

:lol: :lol: :lol: :lol:
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Postby dazzer169 » Fri, 04 Mar 2011 16:51

easily pleased some of you lot, in fact most of you lot!

u could have a game that literally looked like Pong from 1974, albeit would need to be in 3D (lol), and with realistic ball dynamics, and the game would be better than TS4.

As I said on another post, the game is immense in terms of everything else, it just needs coders to be involved who can implement Fifa 11 / PES 2011 (for the americans thats the soccer games...) type ball physics, after all it is the year 2011.
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Postby Coolhand Texas » Fri, 04 Mar 2011 17:00

@djarvik, Im pretty sure he has no idea what you are talking about, because I think that went right over his head :lol:
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Postby djarvik » Fri, 04 Mar 2011 17:01

@dazzer169 - Dude, no need to echo this all over the forum, we hear you laud and clear :wink:
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Postby djarvik » Fri, 04 Mar 2011 17:03

Coolhand Texas wrote:@djarvik, Im pretty sure he has no idea what you are talking about, because I think that went right over his head :lol:


:lol: yep, not enough sidespin in my reference ah? :mrgreen:
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Postby dazzer169 » Fri, 04 Mar 2011 17:52

i knew it was a piss take, i can go along with that (piss take in UK means a wind up etc etc, oh dear now what does wind up mean in the USA!).

yes i am repeating myself a bit, just a bit saddened that no-one else has even mentioned it on this what would seem expert forum.

oh well, lets all play in straight lines!!

Anyone got any spin to put on that one?

8)
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Postby Sherlock 117 » Fri, 04 Mar 2011 17:57

I agree with you it would add to the game, but I look at it as one step at a time. If they can get balance and basic gameplay things right, then they can focus on added a little more sidespin, adding a little more bite to topspin shots on clay, etc. later. Right now I just want the gameplay and balance to be good to create a fun and popular tennis game.
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Postby djarvik » Fri, 04 Mar 2011 18:06

dazzer169 - with all due respect, if no one noticed (which I highly doubt is the case) than I guess it is not that important? (to most) :wink:

I dont mind you posting a lot, just dont post same thing over and over if no one really wants to talk about it. (in different threads)

You are correct in your findings, but frankly - it is not important to me....and it seems to be the case with other.

Also, no need to plug Tennis Elbow in every post, we are well aware of that game :wink:
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