Created Characters max. 500 Attributepoints bad or good?

Your forum to discuss the fourth generation of Top Spin.

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Postby djarvik » Thu, 03 Mar 2011 18:42

Vieira151 wrote:
That player is really stacked up :shock:

Only way you could win would be to hit him side to side and hope he don't reach :? Obviously drop shot aswell, but if its not timed well thats a death sentence, cause the lack in general depth of many shots in TS4 mean he could easily get into place :?


Thank you. Finally someone noticed it too. I had posted it in Impressions thread, but no one commented, I though I could be wrong.
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Postby Hawkeye Miihawk » Thu, 03 Mar 2011 18:43

Vieira151 wrote:That player is really stacked up :shock:

Only way you could win would be to hit him side to side and hope he don't reach :? Obviously drop shot aswell, but if its not timed well thats a death sentence, cause the lack in general depth of many shots in TS4 mean he could easily get into place :?


He doesn't look stacked to me at all.
1. Speed is really important in this game. I'm pretty sure we all felt, in the demo, like nadal could practically chase down every single ball. Once you got fed moving from side to side the pt could end really quickly, and Fed has 65 in speed. Defensive baseliners/counterpunchers can beat him just by playing their game.
2. His reflex is low so his return of serve wouldn't be good as well, and because of this he would have a hard time against big servers/serve&volleyers.
3. An all-rounder can also neutralize him as well.
4. Once you pull him out wide and bring him in for a drop shot he wont get to it, and even if he does his volley would be weak. Nadal's volley in the demo is terrible then again he only has 40 pts in it, just like that character. Lobs actually work in this game so winning the pt when he's at the net would be easy after his weak reply, if he can even get to the ball since he's slow.

In other words, he's good in the style he was created to play (aggressive baseliner with a good serve), but his weaknesses can definitely be exploited. 2k did a good job in improving the mental aspect of the game. It's gone from just trying to blast your opponent off the court, to actually having to play smart and attack their weaknesses.
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Postby tenjintenkai » Thu, 03 Mar 2011 18:51

djarvik wrote:Thank you. Finally someone noticed it too. I had posted it in Impressions thread, but no one commented, I though I could be wrong.


i also noticed it. Dont worry Djarvik you are not a weirdo... well, not about this fact. :)

it's also a problem because it seems you can't even make unforced errors by hitting too long (maybe it happened in the demo but then it is very rare).

For now my observations make me think that a defensive player has less chance against an hard hitter...
don't panic Djarvik, i'll give you a headstart for our first match :D
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Postby Hawkeye Miihawk » Thu, 03 Mar 2011 18:56

djarvik wrote:
Vieira151 wrote:
That player is really stacked up :shock:

Only way you could win would be to hit him side to side and hope he don't reach :? Obviously drop shot aswell, but if its not timed well thats a death sentence, cause the lack in general depth of many shots in TS4 mean he could easily get into place :?


Thank you. Finally someone noticed it too. I had posted it in Impressions thread, but no one commented, I though I could be wrong.


The deeper, and more on the line shots, depend on several things. Your character's stat in the shot he's using (fh/bh), timing, position, the ball your opponent hit back (floaty?, angle, speed, etc), and the attributes gained from coaches. You can hit deep on the line shots, but this time you really have to be set up to do so. Sometimes it happens randomly even when you're not in the position to do so. I think they made it this way so that players couldn't just pull off spectacular deep shots all the time. You have to work for that deep really hard to return shot now by putting your opponent in a bad postition for a weak reply.
It's easier to wrong foot a human, and you'll definitely get more of those weak reply's back which result in you getting the chace to setup. Most people are playing with the cpu right now so their concerns are understandable.
Last edited by Hawkeye Miihawk on Thu, 03 Mar 2011 18:58, edited 1 time in total.
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Postby o Sinna o » Thu, 03 Mar 2011 18:57

Hawkeye Miihawk wrote:
Vieira151 wrote:That player is really stacked up :shock:

Only way you could win would be to hit him side to side and hope he don't reach :? Obviously drop shot aswell, but if its not timed well thats a death sentence, cause the lack in general depth of many shots in TS4 mean he could easily get into place :?


He doesn't look stacked to me at all.
1. Speed is really important in this game. I'm pretty sure we all felt, in the demo, like nadal could practically chase down every single ball. Once you got fed moving from side to side the pt could end really quickly, and Fed has 65 in speed. Defensive baseliners/counterpunchers can beat him just by playing their game.
2. His reflex is low so his return of serve wouldn't be good as well, and because of this he would have a hard time against big servers/serve&volleyers.
3. An all-rounder can also neutralize him as well.
4. Once you pull him out wide and bring him in for a drop shot he wont get to it, and even if he does his volley would be weak. Nadal's volley in the demo is terrible then again he only has 40 pts in it, just like that character. Lobs actually work in this game so winning the pt when he's at the net would be easy after his weak reply, if he can even get to the ball since he's slow.

In other words, he's good in the style he was created to play (aggressive baseliner with a good serve), but his weaknesses can definitely be exploited. 2k did a good job in improving the mental aspect of the game. It's gone from just trying to blast your opponent off the court, to actually having to play smart and attack their weaknesses.


Not only the Speed is important. They developed it to make all Points important and to guarantee a Balance.

And like you say it, this created Char could lose many Points because of his poor Speed.

You just have to use thw weak Points of your Opponent against him. I mean that's easier said than made sometimes but exaclty that should be the biggest and best Improvement the Series ever saw.
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Postby emate007 » Thu, 03 Mar 2011 18:59

Hawkeye Miihawk wrote:It's easier to wrong foot a human, and you'll definitely get more of those weak reply's back which result in you getting the chace to setup. Most people are playing with the cpu right now so their concerns areunderstandable.


This is an excellent point, mind games aren't possible. Trying various shot speeds and going behind the cpu will never be effective.
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Postby Hawkeye Miihawk » Thu, 03 Mar 2011 19:08

emate007 wrote:
Hawkeye Miihawk wrote:It's easier to wrong foot a human, and you'll definitely get more of those weak reply's back which result in you getting the chace to setup. Most people are playing with the cpu right now so their concerns areunderstandable.


This is an excellent point, mind games aren't possible. Trying various shot speeds and going behind the cpu will never be effective.


Exactly. I felt the same way. I started off playing the cpu. After a while things became scripted. Cpu recyles the same shots/strategy over and over again. I decided to ask my brother to play. After he learned the ropes, I lost our first game. Something didn't seem right. We kept on playing and I realized that I started guessing more on where he would hit. I lost so many points simply because I was getting wrong footed. Against a human you won't have time to chase many balls down on reaction so you'll have to guess. A human will give you a lot more shot variety than the cpu ever will.
Last edited by Hawkeye Miihawk on Thu, 03 Mar 2011 19:10, edited 2 times in total.
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Postby o Sinna o » Thu, 03 Mar 2011 19:09

I will create a asian Player from China this Time too. I will take care to make him really look like a Chinese. I like there Culture, especially the chinese and japan. Maybe it even gets my first Creation or my second for sure. But I think my first.

I'll call him, hm, let's think about it, Cheng Peng. *haha*
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Postby JJ_DUBZ_87 » Thu, 03 Mar 2011 19:24

:lol: Cheng Peng

I like Asian culture as well. Chinese are very hospitable and I LOVE Japanese style... (however I doubt I'd fit in bc if u look at my avatar... mmm yeah...)

Anyhow the shot variety can be used to your advantage more I find. But I agree against the CPU you can pick up on those patterns. I do like how the slice isn't as attackable as it was in TS3.

Lets see...other comments...other comments...

IN terms of the errors, I was playing a Tie-Break as Ivanovic against Serena and was up 6-4... I wound up losing 8-6!! My shots literally all flew out and I was double-faulting out the ying yang... Shot selection after release is going to play a big factor, even in o Sinna o's videos, a couple of the half-volley approach shots went out, and also some down the line backhands flew when I was playing as Fed against Nadal (I won all those tie-breaks though...).

I'm becoming quite fond of net play as well, so I'll either create a serve-volleyer or an all around player so I have the option to attack the net without being as nervous as say an offensive baseliner.
8) I <3 JC 8)
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Postby djarvik » Thu, 03 Mar 2011 19:30

Hawkeye Miihawk wrote:
djarvik wrote:
Vieira151 wrote:
That player is really stacked up :shock:

Only way you could win would be to hit him side to side and hope he don't reach :? Obviously drop shot aswell, but if its not timed well thats a death sentence, cause the lack in general depth of many shots in TS4 mean he could easily get into place :?


Thank you. Finally someone noticed it too. I had posted it in Impressions thread, but no one commented, I though I could be wrong.


The deeper, and more on the line shots, depend on several things. Your character's stat in the shot he's using (fh/bh), timing, position, the ball your opponent hit back (floaty?, angle, speed, etc), and the attributes gained from coaches. You can hit deep on the line shots, but this time you really have to be set up to do so. Sometimes it happens randomly even when you're not in the position to do so. I think they made it this way so that players couldn't just pull off spectacular deep shots all the time. You have to work for that deep really hard to return shot now by putting your opponent in a bad postition for a weak reply.
It's easier to wrong foot a human, and you'll definitely get more of those weak reply's back which result in you getting the chace to setup. Most people are playing with the cpu right now so their concerns are understandable.



I disagree. Lots errors in real tennis come from hitting long. That is what causing low UE right now.

Right now, all the shots are too short, ever a "rally" ball is too short.

I sure hope they adjusted the value on this.
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Postby Hawkeye Miihawk » Thu, 03 Mar 2011 20:10

djarvik wrote:I disagree. Lots errors in real tennis come from hitting long. That is what causing low UE right now.

Right now, all the shots are too short, ever a "rally" ball is too short.

I sure hope they adjusted the value on this.


I agree with you. Trust me just like everybody else I would love for this to be like real life tennis. More UEs, other things to affect play (wind, temperature, different surfaces to have different ball bounces), players getting injured, etc, but this isn't real tennis, it can only try to be, and I was talking more along the lines of TS3 in comparison to TS4. It's a huge step-up imo. They seemed to have been focused more on the gameplay, and making all the styles balanced. After that, in the next game, they can add more things, such as more UEs, after reading player feedback. They are taking it one step at a time, and you really can't blame them. TS doesn't sell like madden or Fifa, so they don't have the resources to upgrade and bring out a new game every year with improvements.
I would love for more deeper shots, UEs, and quite a lot more actually, but the main complaint, in the "TS4 wishlist" thread on 2k forums, was for balance of playstyles, coaches, and better career mode. Which is what they mainly improved on. In the TS5 wishlist you'll see "We want more UEs", and so on. Hopefully that will be improved.

Also, not all the shots are too short. Precision shots, just tapping, and holding up (North, NE, NW) brings you closer to the baseline. There is a lack of power, yes, but it brings you closer to the baseline.
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Postby djarvik » Thu, 03 Mar 2011 20:22

You dont have to explain this to me, really. I am well aware of 2Ks direction :wink:

Here is the thing, the shots right now are not deep enough. Specifically the flat shot, the shots that supposed to penetrate more are not doing that. They are short. What really should happen when you charge a flat shot and aim long - it should go near the line and miss if you over-charged.

...dont tell me about TS5 man, no need, stay on the issue :lol:

Flat shots should generate 70% or so of ALL UE. They should go long and into the net a lot. A few errors that I did get, were coming from top spins and slices.

Flat shots needs fixing, this is the real Risk shot, this shot should "act" like a risk: you have to time it the best out of other shots, you should be able to overcharge it and go long, if you aim short to the court you shoud hit a net.

If they can adjust values on how the flat shots acts, as in: where it lands and how precise is the timing window - it will make TS4 a winner.

As it stands, TS3 had a more realistic (if not as fan) shots. Yes, less animations etc... but you could miss a shot by using risk and timing window was twice as small.

Something tells me 2K already fixed this and the game on release will act less forgiving then it does now ;)
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Postby o Sinna o » Thu, 03 Mar 2011 20:25

Guys we didn't even understand the full Range of the Conrtolles yet. I bet you can hit Balls closer to the lines so soon you progress and undertsand the Game more and more. I said it before. This Top Spin 4 Part will be ingenious and has alot more to offer than you see with the first look.

Or what you say?

Am I wrong?

Agree or disagree? :lol:
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Postby djarvik » Thu, 03 Mar 2011 20:30

Well, controls are absolutely the same as TS3 - so I disagree.

Right now - the game is new, and fun, and easy.

But it does have a few issues, so we discussing them now. It is better to reveal all the issues now.

:wink:

Don't get me wrong, its fun....but the Veterans of TS3 will be missing depth. I can see it now already.
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Postby o Sinna o » Thu, 03 Mar 2011 20:34

djarvik wrote:Well, controls are absolutely the same as TS3 - so I disagree.

Right now - the game is new, and fun, and easy.

But it does have a few issues, so we discussing them now. It is better to reveal all the issues now.

:wink:

Don't get me wrong, its fun....but the Veterans of TS3 will be missing depth. I can see it now already.


Hm yeah but I meaned the depth of the Controlles. Wasn't it you who said for example that you should not charge your hit full to hit them closer to the lines?

That's what I mean.

And what was deeper on TS3? Only because of the pretty unpredictable Riskshots?

TS3 was lame as Shit. That's what I say. I didn't like it.

But I like the Demo of TS4.

But I understand you Guys. If you think it makes sense to report a few Wishes to 2K and something hast to be patched then do it.
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