"You actually have more shot configuration than in Top Spin 3, strangely enough. So before you had effects - everyone was trying to charge, that was basically the rule - and then you had the risk shots which were a separate configuration. Now each effect can be used with control or power so you have a lot more variation in there. The second thing we did was work on the attributes; what does it mean to have a lot in volley, what does it mean to have a lot in serving, in forehand, in backhand? So by tweaking, tuning, and redesigning some of this - it's a bit difficult to explain, something you have to feel by playing - we made it such that different styles can win; so you can win by pressing and holding, you can win by tiring your opponent, you can win by going to the volley. The variety should renew - rejuvenate - the experience, I hope. So that's where the depth is for the hardcore audience - It will be more about, 'oh man this guy is very good at serve and volley, how am I going to beat him, what should I do?' As opposed to 'man I can't have my timing right, you know, I need to have my timing right.'"
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