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Postby coke4 » Wed, 13 Jan 2010 21:12

Rob ITST wrote:I would rather see him keeps his strokes and lose speed. So, if he still isn't slow enough, try keeping his strokes as they are, and lower speed/stamina even further.

He should be good at playing quick points, but weak at just about everything else.


I like having a wing in the 50's, it gives you something. You see another problem/difference here is that Bashmakov is good at all points on PS3 :?

Just to clarify, if there are changes, will they be just for the PS3 or for both PS3 and Xbox?
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Postby Rob ITST » Wed, 13 Jan 2010 21:13

I don't want two separate lists, especially since it's only a couple of characters that are the problem. And I think a slower Bash would still be fair on Xbox.
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Postby coke4 » Wed, 13 Jan 2010 21:18

So can we get some PS3 guys( im presuming alex and petrelli will volunteer :P) to try out these guys :? 8)
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Postby alex13090 » Wed, 13 Jan 2010 21:27

The changes seem too slight imo. As sound said, two people of more or less the same skill level will see the one using bashkamov win , but i'll try him out tonight anyway.
In other news I may be able to record matches soon, so hopefully I can get some nice ones at AO :)
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Postby petrelli83 » Wed, 13 Jan 2010 21:42

my ideas:
BASHMA
fh:68
bh:61
sv:90
re:76
vl:75
pw:90
sp:45
st:55
CANNON:
fh:87
bh:51
sv:81
re:65
pw86
vl:76
sp:51
st:62

I think we need to reduce both stamina and speed.
rob,if u think that these stats could work,Tomorrow I'll try them...
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Postby Coolhand Texas » Wed, 13 Jan 2010 21:53

Bash is already really slow to me. It is only the ps3 players saying he is slow and we do know that there is a difference in play between consoles, so maybe lowering his speed will inturn affect the 360 players?

I dont know im just saying. Anybody else from the xbox think he is too fast? It would be nice if we could have some xbox opinions, because i could be totally wrong
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Postby djarvik » Wed, 13 Jan 2010 21:57

I don't think its good to have 2 separate lists, its just not what we had in mind. A unified list works best.

If any of PS3 guys would like to test Bashmakov let me know. I will be on this weekend. Your help is appreciated.

I think we need both strokes in 50's. I propose something like that:

FH 58
BH 55
SER 90
RET 75
POW 90
VOL 74
SPE 51
ST 67


There are 2 issues that I have encountered playing Bashes on PS3: they can play a solid defense, running many balls down and more importantly - counter punching. Second issue is that strokes 60+and 90 power is simply too strong for a decent risker, they generate too much angle and depth. Combined with 90 serve - its 1-2 punches all day. It is almost impossible to simply chase down the ball in this situation even with the fastest guy on the roster. This makes anyone playing against Bash risk return too much, if you don't - you lose the point.

So the key in fixing this is to make 1-2 punch reachable. Let Bash score on a 3rd shot or risk for 1-2 punches. He should not be able to constantly do 1-2 punches with no risk against fastest players on roster, let alone rest of the roster, much slower guys.
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Postby djarvik » Wed, 13 Jan 2010 22:00

Coolhand Texas wrote:Bash is already really slow to me. It is only the ps3 players saying he is slow and we do know that there is a difference in play between consoles, so maybe lowering his speed will inturn affect the 360 players?

I dont know im just saying. Anybody else from the xbox think he is too fast? It would be nice if we could have some xbox opinions, because i could be totally wrong


Completely disagree. Like Rob said, the way Bash is supposed to act, speed is not a problem. You should serve aces, 1-2 punches and generally take the first punch, for that, even 30 speed is sufficient. Problem is PS3 reads speed rating different, its actually faster. You should not be able to run the balls down with Bash and play the counter punching style, the setup was simply not intended for that.
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Postby Coolhand Texas » Wed, 13 Jan 2010 22:03

thank you, djarvik for posting. Brought up a good point and i agree with you.
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Postby Rob ITST » Wed, 13 Jan 2010 22:24

djarvik wrote: This makes anyone playing against Bash risk return too much, if you don't - you lose the point.

So the key in fixing this is to make 1-2 punch reachable. Let Bash score on a 3rd shot or risk for 1-2 punches. He should not be able to constantly do 1-2 punches with no risk against fastest players on roster, let alone rest of the roster, much slower guys.


I agree he should have to risk some - on return games. But against a serve like his, you should never expect to win a point without a risk return.
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Postby djarvik » Wed, 13 Jan 2010 22:27

Rob ITST wrote:
djarvik wrote: This makes anyone playing against Bash risk return too much, if you don't - you lose the point.

So the key in fixing this is to make 1-2 punch reachable. Let Bash score on a 3rd shot or risk for 1-2 punches. He should not be able to constantly do 1-2 punches with no risk against fastest players on roster, let alone rest of the roster, much slower guys.


I agree he should have to risk some - on return games. But against a serve like his, you should never expect to win a point without a risk return.


OK we have that now. All is good then. So lets leave things as they are. Punching out.
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Postby Coolhand Texas » Wed, 13 Jan 2010 22:28

Rob ITST wrote:
djarvik wrote: This makes anyone playing against Bash risk return too much, if you don't - you lose the point.

So the key in fixing this is to make 1-2 punch reachable. Let Bash score on a 3rd shot or risk for 1-2 punches. He should not be able to constantly do 1-2 punches with no risk against fastest players on roster, let alone rest of the roster, much slower guys.


I agree he should have to risk some - on return games. But against a serve like his, you should never expect to win a point without a risk return.


I would hope so, or the 90 serve would be useless
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Postby alex13090 » Wed, 13 Jan 2010 23:34

Rob ITST wrote:
djarvik wrote: This makes anyone playing against Bash risk return too much, if you don't - you lose the point.

So the key in fixing this is to make 1-2 punch reachable. Let Bash score on a 3rd shot or risk for 1-2 punches. He should not be able to constantly do 1-2 punches with no risk against fastest players on roster, let alone rest of the roster, much slower guys.


I agree he should have to risk some - on return games. But against a serve like his, you should never expect to win a point without a risk return.


So basically each game should be serve->risk return? While bashmakov only has to risk some on return games? :?
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Postby tonedawg1 » Wed, 13 Jan 2010 23:36

lol u dont like bashy do u :lol:
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Postby Rob ITST » Thu, 14 Jan 2010 00:54

alex13090 wrote:So basically each game should be serve->risk return? While bashmakov only has to risk some on return games? :?


No, I think Bash should have to risk on return games just as much as his opponent - and if he is slow enough, his opponents should be able to hold serve just as easily as he can. Also keep in mind that when I say risk, I don't necessarily mean RT+LT. I just mean that normal returns should not be enough to give someone with 90 serve/power very much trouble - you should have to either take away his time with RT returns, or make him move with LT in order to get him in a position where he cannot put most balls away.

He should be no easier to play with than any other character, but at the same time, he should still be a ball basher.

I will take back what I said in response to Djarvik's comment though - a really fast player should be able to work his way into a point. If that means that his fh/bh also need to be reduced, then we will do that. But only the fastest players should be able to do that, and it should not be easy.
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