C4iLL wrote:- Tsonga is too fast in comparaison to gasquet etc. His power is good (personally I would even give this default power to every characters in the roster

) but his service is perhaps too efficient. I served only Acceleration, I only made 3 double faults in one set, 2 of them at 5-4 in the last game. Maybe it's the variance, so it's clearly not a definitive judgement.
Yep. I figured after packing this that we'd have to go lower on speed (well.. speed/tonicity combo), for the heavy characters, probably more than i thought and discussed above. Still in the process looking for the right values (if you want to dig it on your side, feel free, it can help of course, but if you try values, do it preferably in online match-ups, mirroring the match, with the same sparring partner (your level or close to).
About the serves. Well, yes, that will be a tricky one. As you can see, we're going to power = consistency for most chars having serve power <= 80. Wich means a higher first % and also globally higher av. first serve speed. Though, obviously i couldn't decently do this for the high power servers, cause it would be probably too much. So .. in this version Tsonga has -6 (consistency<>power), Berd -5, Isner (-4) (oh my , is it serious ?

). Isner is the exception who serves consistenly high first % in reality among power servers, not sure he should be the exception in ITST mod though, for balance reasons .. we'll see depending his definitive movement / baseline abilities.
Not sure wich power <> consistency gap should be decided for power servers. consistency < power should enforce a first % lower than 70%. In theory consistency = power leads to a 70% average b1+b2 serves in, and 80% b1 serves in, and considering that power servers b1 serves can still be pretty dangerous, there is a serious question behind the value we should allow, their serve has to stay an asset in their game, not too much random (Tsonga had -15 in 1.15 i think), but not too much devastating / unbalancing the game either.
C4iLL wrote:- Gasquet is wonderful to play with : elegant animations, efficient shots from both side, a great work.
- Fed, I'm currently not sure yet about his new FH, perhaps it's a question of time, but I had a bit less pleasure playing with him than with Gasquet. His BH has an interesting boost anyway

In my opinion Gasquet is maybe the most brillant creation from Lucian
About Fed. For a long time thru several versions of the mod, i kept Manac0r Federer FH (it's still selectable if you want to compare). I've been asked several times "why don't you use Lucian Fed FH !!", etc etc. I kept manac0r one for so long because i always felt this anim brought something gameplay wise, for some reason, it has this little umpff, like the swing executes a bit faster and your shots are fast and crushy. At start i thought it was just a visual feeling, but i definitely think it's more than a feeling. Though the difference is not a huge one.
Now, cosmetically, Lucian anim, especially the last one, has a superior finish in details and polish, fits better Fed, motion is less jumpy. And, as we all know that Fed is a bit on the decline, i thought it was maybe time to accept this change

Now if you all want to keep Manac0r FH binded to Fed, i have absolutely nothing against it
C4iLL wrote:- Nadal, hard character to manage but a big potential in good hands. His short accel FH is a nuclear weapon

Yep, still unsure about balance, but all AI results seems pretty good, though AI has less trouble with incoming spin compared to humans. Like you say it feels like a very good char but not that easy to master due to the anims.
C4iLL wrote:- Net play : from what I saw, I didn't feel a big change but I didn't have occasion to investigate. I will compare with the old versions to provide a more precise feedback.
The thing is, you'll not rush/reach the net as fast as it was possible when we had like 80+ run accel in 1.08 (along with 1.0e even though vertical inertia was heavyer). But What you may notice i think is the jump responsiveness / length, when you are in situation at the net, or even the jump triggering better when approaching the net in the serve landing zone area. Due to 70 run accel instead of 66 (for Djokovic for instance), and also to slightly higher net presence stats, coupled with Puncher style. Reaching the net in good conditions will still be a challenge i guess, though.
C4iLL wrote:One cosmetic thing I really dislike is the font used for the menus, stats, board for the service speed, in my opinion, it is totally ugly. Don't understand why it's not the classic one as it was really far more beautiful in my opinion. I know it's subjective, some people may like it (Isaldor told me he liked it), so if you can just tell how to customize this for the final release, it's cool

Ah, lot's of people likes it

It's from rogerfed1 who tried to reproduce some ATP font i think.
It won't be difficult to remove, no worries.