MaGav wrote:4. Nadal's issue is hard to solve, but in this form not many guys will pick him. He should be faster and have better BH instead of that incredible FH short cross.
JasonBourne wrote: First what we need is a Nadal acc forehand, the one without the overhead for hitting more flat.
Once we have that, it should be installed so this FH motion should only play using the short acc, normal acc combo strike.
That way it will be more realistic too because that shot is not used constantly, and its used to hit winners.
Like I said I don't know if this is even possible. But this is my opinion.
What do you guys think ?
Elias wrote:It doesn't work like this Jason![]()
The spin from the shots are not tied to the animations. Spin doesn't come from anims but only from the spin stat.
Even if you have an anim wich looks like a flat stroke, if the spin stat is high, the trajectory will be spinny anyway.
JasonBourne wrote:Yea thats right, the spin would be still there but the moonball effect will be reduced. For example in normal TE I created a character where I use topspin balls with Nadal's forehand and acc ball with federers forehand. That way my topspins would be moonballs, and my acc shots would be more straight, but still with spin.
Nadal's acc forehand also has spin on it but no moonball thus easier to hit winner (somethimes is is flat though, depends on the situation).
JasonBourne wrote:About the video, could you type the exact minute of the video from that short cross ?
Elias wrote:Well, animations have no influence over moonballs. Only the spin stat. Ask Manutoo if you want a confirmation for it. He will tell you it's only an impression you have
i linked the exact time. 0:24. There is some other inside out FH a bit later i think. Pretty typical nadal shots.
El Croato wrote:Very nice work, Elias! I like the new roster, but also notice you have apparently been blackmailed into adding Jack Sock to the roster by one of the board member, whose name I will not mention.![]()
El Croato wrote:Just a remark about the dropshot/short slices spamming issue. I think the solution lies between manutoo's hands as we can see that modding can no longer provide us with some satisfying alternatives. I think that he could implement a kind of limitation system for that kind of shot just like the real challenging system available on the real life tour. More concretely, each player would have a maximum of ten dropshots/short slices (plus one additional dropshot/short slice during tie-breaks) to play throughout the match. When a player, let's say randomly 'Uchiha', will have no more of that so controversial tennis ammunition, the limitation system that manutoo will so kindly implement in his next updatewill see to it that the executed stroke will systematically end in an error. If such a limitation system is not possible to implement, then another solution could consist in empowering the impact of dropshots on stamina so that it will dissuade most of us from abusing dropshots/short slices, even though this sounds more "arcade".
Florian wrote:Only if Hewitt is there as a counter ^^
pidzi wrote:I also agree on Hewitt as the only counter style in roster, i cant imagine him anything else.
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