Realistic Stats - Thoroughly explained.

Your forum to discuss the fourth generation of Top Spin.

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Do you like this idea? (Please don't vote without reading the entire post)

Yes
13
46%
With a few adjustments
4
14%
No
11
39%
 
Total votes : 28

Realistic Stats - Thoroughly explained.

Postby Ary1g » Mon, 24 Oct 2011 13:11

Hi :)

Some people here are tired of my threads here, but I can't stop my quest towards more balanced and realistic builds in TS4. Hope that you can forget my previous posting and review this more open minded. To all new and previous readers, please refrain from commenting with statements without explanations. I want to discuss, not throw shit back and forth. Therefore, I will only answer people that explain their statements.

I have included a poll where people should vote if they have read the whole post and does not have anything to ask for or point out,but wants to agree or disagree. That way we'll see if people likes this idea or not. Please don't vote if you just hate everything I post, just because it's me who's posting. This is not my idea, I'm just explaining what it would do.

I will start this post by quoting Baghdad OrgaSIM's post in the thread about the rule of Monster Defense and Topspin invasion/poisoned slices:

As a wise man once said to me...

"Sometimes you have to get rid of the extra weight if you want to build lean muscle"

Getting rid therefore of overpowered coach setups is absolutely all about getting rid of excess weight and gaining lean muscle in other coach setups.

For the community reading this take it from someone who knows. My story is I came in TS3 some 2 years ago and I had the same philosophy as any other gamer. I wanted to win and I didn't understand the restrictions. The moment I had a few weeks of ITST under my belt I knew what all the fuss was about - quite simply I got it. Due to the restrictions it made me a better player and as a result it forced me to discover the full depth to the topspin series and as a result of not only patience but also ITST's Managements sound judgement calls on rules, the SIM tour then landed and I climbed to Number 1 in the World SIM (TS3)

The rule changes will encourage members to use the dozens of other coach setups available - now members can trial with all sorts of coach skills and stats and not have to worry about playing an overpowered setup or using one themselves to counter it. Don't get me wrong, there are other strong setups but ITST, myself and many others have invested a lot of time in experimenting with all setups and it there are clearly a bunch that dominate. ITST values all members and their opinions and all opinions have absolutely been taken into account over the last 2 months.


These are golden words in my opinion and I wanted people to read it before reading the main part of my post, because it is so true to my opinions about getting some major changes to ITST TS4 Regular Tour.

From now on in this post I will explain a suggestion made by LokiSharpShootr. All credits to him for bringing up this idea and even more credits to his friend who first told him. I have sent a message to LokiSharpShootr and asked for permission on explaining his idea and present it in a more understandable way. I'm explaining it because I think a lot of players here on itst havent really thought about how this rule would work when put in use. Also I don't think his post got the attention it deserved, therefore I'm hoping more people see how good this suggestion actually is when put a little thought into it. :)

Behold, this is quite a long post, but I hope that as many as possible take your time and read the whole thing. It's really not hard, difficult reading. I have tried to keep it as simple as possible, while at the same time injecting my thoughts about the different aspects of the limits. :)


Now, quite simply, the idea is to restrict all custom build attributes to the highest pro players attributes.

This way, there will be very few coaches excluded(if any), whilst many OP builds will disappear from the tour completely and the custom players will be more balanced like the developers have chosen to balance the pro players.

Please use this coach calculator to check out this idea and my statements in this post:
Link to thread: http://www.intertopspintour.net/forum/v ... hp?t=14169
Link to download: http://www.multiupload.com/8F2WRGOTWK

Here's what LokiSharpShootr first wrote about this idea here on itst:

Highest serve: 90(Roddick)
Highest volley: 90(Sampras)
Highest power: 91(Roddick)
Highest speed: 92(Chang)
Highest reflexes: 83(Murray)
Highest wings FH+BH: 172(Agassi)


I want to add:
Highest stamina: 92 (Nadal)
Highest single wing: 93 (Federer)


I'll start with explaining LokiSharpShootr's idea, then explain my ideas on stamina and single wing.

Forehand and backhand attributes must not exceed 172. Which means you won't be able to have more than 86/86 wings at max. In the game this will mean that Welsh's best builds will not be possible to use, still he won't be completely excluded. Though I would like to even put this limit down to 170, which means max 85/85 wings as I think that would make Welsh even more balanced to the rest.

With a serve limit of 90, most of insane serve builds will be excluded, still not excluding any coaches at all. Also it will remove all 0-20-0 builds and many 1-19-0 and 0-19-1 builds.

With a volley limit of 90, all overpowered SV players are excluded. The best volley attribute build would have 89 volley and 90 serve. And together with the serve limit the all SV would not have higher serve skill than 90, which again means volley skill would never get over 89 in accordance to the coach calculator. Also the reflex limit will mean many other overpowered SV builds are excluded.

With a power limit of 91, it sort of speaks for itself. All complaining about power players should be gone. There will be 10 power builds excluded from the tour just based on power. Now the actual number will be higher because of the serve limit. However, how many power players are really good servers? I think it will be much more realistic that most of the power players don't have insane serves.

With a speed limit of 92, there will be 22 builds excluded purely based on the speed limit. I don't think that is a major loss to DFB, because the last 8 attributes on speed don't really count much. I don't feel that much difference when using Slavina(100 speed) and Welsh(85 speed). It's mostly about not getting played out wide what matters. Therefore I think that 92 speed is enough for a DFB.

With a reflex limit on 83, there won't be so many more builds excluded that is not already excluded by some of the other limits. Most of the builds which exceeds 83, exceeds either the serve limit or the volley limit. There is a but here though. Claire Roberts would be completely excluded, so there might be need for some discussion on this limit, as I think we should try to exclude as few coaches as possible, while trying to keep attributes at a reasonable level(around 90 max imo). Any suggestions on how to decide the limit on reflexes?

With a stamina limit of 92, it sort of explains itself. No real life player never get tired. Humans get tired eventually, no matter how well trained they are(except Forrest Gump). Therefore it will increase realism to the game by limiting it at 92 like the developers limited Nadal at 92 instead of 100.

With a single wing limit of 93, there won't be any insane forehands or backhands (that can hit balls closer to the net than you can get a drop shot). Also imo there's more than enough to have 93 as a max for one wing. Above(and included) 93 you can hit quite the amazing angles with a perfect timed control shot. There's no reason, if thinking about adding realism, to have a higher skill on one wing than 93. This will also not exclude any setups at all. It will only restrict some setups from giving all four bonuses to one wing.

That's the explanations I want to bring up for now. Now I want to say somethings about my opinions about TS4 and its balancing of player builds. This can be a bit tougher to digest than the earlier texts, so be patient so you get what I'm saying. ;)

The game was developed with a reasonably balanced pro player roster. Where most of the players don't stand out, with an exception of the top 8 players. (Nadal, Federer, Djokovic, Roddick, Agassi, Becker, the two next you can choose for yourself as people have different opinions.) With these top 8 out of 26 pro players, mathematically we have a much higher percentage of players that are better than others pro players, than the percentage of players that are better amongst custom players/builds. Custom players have maybe 30 out of 300 builds(possibly more builds, just guessed numbers) that are noticeably better than the rest. This means that 30% of pro players are better then the rest, while just 10 % of custom player builds are better. By removing these 10%, we will open up for a lot of new builds being better then the rest. Also it will remove most of 20-0-0, 0-20-0, 0-0-20 builds which have extremes of the different playstyles offered in the game. When these go away, players will be more equal to each other, as there would be less difference between the builds(less extremes), while this in reality will mean more variety because of all the coaches that would be a part of the better percentage of builds. Remove the 10% of better custom builds to make room for the 30% beneath the 10%. :)

"Sometimes you have to get rid of the extra weight if you want to build lean muscle"

Hope this makes any sense to you, as it makes completely sense to me. If you've read it all, I'm flattered and honored to say: Thanks for reading :)

Looking forward to discussing this with all itst members and players. :)
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Postby ILuvBillVal » Mon, 24 Oct 2011 19:16

Baghdad was obviously referring to my god-like physique as it is exploding with lean muscle.
Norberto H or bust.
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Postby Tamthewasp » Mon, 24 Oct 2011 19:44

I voted no because I could nt be arsed to read it
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Postby ELTXETXU » Mon, 24 Oct 2011 19:45

I can't read all the post becuse i have some things to do before the next year :wink: (but i read your others posts). I think that 98/98 setup should be banned, but Why not just put a max stat. No more than 90 or 91 for example??? The idea of Loki is good, but too complicated i think.
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Postby Dark-Disaster » Mon, 24 Oct 2011 21:55

We wouldn't even be discussing this if the game didn't reward these extreme setups so much.
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Postby Ary1g » Tue, 25 Oct 2011 01:02

ELTXETXU wrote:I can't read all the post becuse i have some things to do before the next year :wink: (but i read your others posts). I think that 98/98 setup should be banned, but Why not just put a max stat. No more than 90 or 91 for example??? The idea of Loki is good, but too complicated i think.


Why should 98/98 alone be banned when you can have 90/90 wings?
Or why shouldn't 97 volley be banned if 98/98 are?

You are right. It may be too complicated to use, but I think it will be automatic after a while. In the beginning, all you need is this short list to remember the restrictions:

It's 8 attributes to remember, can't be too big a deal for people here to manage :) I already remember them. It's easy if you just put a little effort in it. When people gets used to these restrictions, I don't think it will be any problem. New players will see that this is not just another "world tour mode".

Highest serve: 90(Roddick)
Highest volley: 90(Sampras)
Highest power: 91(Roddick)
Highest speed: 92(Chang)
Highest reflexes: 83(Murray)
Highest wings combined: 172 (Agassi)
Highest stamina: 92: (Nadal)
Highest single wing: 93 (Federer)

It's really just a bit more sophisticated version of max 90. While max 90 don't remove for example Welsh who would become waaay overpowered with a 90 limit, this one will remove all overpowered and bring the attributes to the level the developers chose to restrict the pro player too.

Is it so hard for people to see that the extremes are just put in the game to gain a wider fan base? It's fun to have extreme strengths, but in a site like this, it shouldn't belong anywhere. ;)
Last edited by Ary1g on Tue, 25 Oct 2011 01:19, edited 2 times in total.
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Postby Ary1g » Tue, 25 Oct 2011 01:14

Dark-Disaster wrote:We wouldn't even be discussing this if the game didn't reward these extreme setups so much.


This is absolutely true. Topspin 4 is not realistic when using extreme custom builds, and the game-engine does not recreate those strengths like it should.

Let's say: Imo, the power attribute should be a showing of how consistent a player is with hard shots. Also it should be an indicator of how easily this player can apply power to his shots, without getting as tired and weaker than a player with a low power attribute. Of course he would have harder shots than a player with weaker power, but it should not exclude the weak player of being able to hit one or two reasonably hard shots.

These are just thoughts I got into my head right now.

But to conclude, since the game-engine does not do a good job with extreme attributes, we have to create restrictions to keep the game at a reasonable realistic and balanced level. If the engine was created differently than it is, the developers may have put higher attributes to the players, but they wanted the experience to be as life-like as possible. Though since it's a game, they have to think about balancing it, so that there are more aspect to the game then only using say Federer and Nadal. Therefore they had to restrict the players on certain aspects to keep the game balanced. Which is exactly why we should do the same thing as the developers did! :)
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Postby Tamthewasp » Tue, 25 Oct 2011 01:21

Welch and rabari will still dominate 0 2 18 for welch 0 15 5 rabari
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Postby Ary1g » Tue, 25 Oct 2011 01:22

Tamthewasp wrote:I voted no because I could nt be arsed to read it


You don't really need to read it if you already know what it would do. It's just explanations on what these restrictions would do to the game.

Now, do you like the idea of restricting custom builds to pro player builds?

Really, this is all you need to read if you know TS4 and ITST. ;)

Highest serve: 90(Roddick)
Highest volley: 90(Sampras)
Highest power: 91(Roddick)
Highest speed: 92(Chang)
Highest reflexes: 83(Murray)
Highest wings FH+BH: 172(Agassi)
Highest stamina: 92(Nadal)
Highest single wing: 93(Federer)

That's the rule. ;)

Are you able to arse your way through this short reading? :P
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Postby Ary1g » Tue, 25 Oct 2011 01:29

Tamthewasp wrote:Welch and rabari will still dominate 0 2 18 for welch 0 15 5 rabari


I can hardly imagine they'll be as strong as they are now. With 86 wings is quite less dangerous than 90/90, even though still to strong imo. That's why I suggested that we limit combined wings to 170. Which would mean 85/85 max.

Rabari is a trickster, yes. How about banning him? ;)
The other solution is to create a rule especially for him.
Like the one I wrote before. Only two red attributes? That way, he would not be able to have any very good wing. Only two above average ones. :P
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Postby Tamthewasp » Tue, 25 Oct 2011 01:35

86/86 yh bht 91/81 is stronger. If ypu cap it a pro stats you cant then start to individualy attack rabari 60%+ of itst members will have a heart attack
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Postby Ary1g » Tue, 25 Oct 2011 01:47

Tamthewasp wrote:86/86 yh bht 91/81 is stronger. If ypu cap it a pro stats you cant then start to individualy attack rabari 60%+ of itst members will have a heart attack


Haha, you may be right about the 60%. Met a lot of Rabari lately. It's about time people try to use other builds imo. ;)

You say that we can't attack individual coaches? What about the already banned coaches? Isnt that a bit individual? No one is missing them.. ;)
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Postby Tamthewasp » Tue, 25 Oct 2011 01:53

I joined after they were banned. And MD is ridiculous should a called it GOD mode
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Postby ILuvBillVal » Tue, 25 Oct 2011 05:03

I don't think there's any need for any speed restriction other than keeping the restrictions uniform. I've seen very little difference from 50-100.
Norberto H or bust.
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Postby Ary1g » Tue, 25 Oct 2011 13:08

ILuvBillVal wrote:I don't think there's any need for any speed restriction other than keeping the restrictions uniform. I've seen very little difference from 50-100.


The biggest difference imo, is that your player is earlier in posistion for a shot, but yes, you have a point. Maybe there is no need for a speed limitation as it is not OP in the way power could be. Good thought, ILuvBillVal! Should make this idea a little easier. :)

Okay, the suggestion looks like this now:

Highest serve: 90(Roddick)
Highest volley: 90(Sampras)
Highest power: 91(Roddick)
Highest reflexes: 83(Murray)
Highest wings FH+BH: 172(Agassi)
Highest stamina: 92(Nadal)
Highest wing: 93 (Federer)

Maybe even take away the reflexes rule too??
That way, some of Claire Roberts builds will get a chance again. Since the idea as it is now, completely excludes her.

Then it would look like this: Another step towards making it easier. I've even taken away stamina. And I want to bring down the wings to 168. That way welsh will be even less powerful than he is now. Even take away single wing limit too and we're down to four limits!

Highest serve: 90(Roddick)
Highest volley: 90(Sampras)
Highest power: 91(Roddick)
Highest wings FH+BH: 168(Welsh, 2-0-18 )

Now we're down to four rules to learn and remember!

What do you think about this idea? :P
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