A little experiment (TI-MD)

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A little experiment (TI-MD)

Postby retos1 » Thu, 21 Apr 2011 00:37

Today I've tried a little experiment and I'm a bit confused...
Hope someone can explain to me.
I've made a player 0-12-8 and selected the coach "Peto Chesire" who give to you Topspin invasion and poisoned slice, then I've played some matches. Later I've created another player with the coach "Pei Jing Quah" with Topspin invasion and monster defence (both players had FH almost the same included the bonus of the coach, just power was 3 point less on the first player)) and played some matches.
After that I've noticed that with the first player the topspin become really effective after 7-8 shots (all on FH)... with the second player, the topspin became effective after 2-3 shots (All on FH)! so the two topspin invasion are a bit different since the first one was not so powerfull.
it's just my impression or someone other have noticed this too?
maybe this setup has something hidden?
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Postby Mack2300 » Thu, 21 Apr 2011 01:15

I noticed something similar. Basically, the coach Chesire with the poisoned slices/ts invasion isn't very effective as he only adds up to 35 in total, and like you mentioned, I didn't notice his topspin being any where near as effective as Quah's.
I used him though in an exhibition match earlier against Noberto's ts invasion/monster defence player and yeah I think the result speaks for itself - Norberto won 6-2 6-0
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Postby ItaStallion » Thu, 21 Apr 2011 01:24

perhaps the 3 points in power increases it to another bracket which is why it is making it godly?
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Postby Mack2300 » Thu, 21 Apr 2011 04:32

ItaStallion wrote:perhaps the 3 points in power increases it to another bracket which is why it is making it godly?


That and the extra 15 points on both the forehand and backhand that comes with Quah :P
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Postby venom400 » Thu, 21 Apr 2011 05:03

Mack2300 wrote:
ItaStallion wrote:perhaps the 3 points in power increases it to another bracket which is why it is making it godly?


That and the extra 15 points on both the forehand and backhand that comes with Quah :P



This is my biggest issue with this couch , is not the TS MD , is the ability to have 2 red coded wings with the 15+ on each hand

If they reduced the bonus to 5+ on each hand it would balance the couch immediately.
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Postby ItaStallion » Thu, 21 Apr 2011 05:05

no one would use it and move onto the next coach with +15 FH + BH

there is more than one you know.
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Postby venom400 » Thu, 21 Apr 2011 05:11

ItaStallion wrote:no one would use it and move onto the next coach with +15 FH + BH

there is more than one you know.


How many couches give out bonuses like these?
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Postby edlglide » Thu, 21 Apr 2011 06:12

ItaStallion wrote:no one would use it and move onto the next coach with +15 FH + BH

there is more than one you know.


The only other coach I know of with +15 FH and BH is a S&V coach. My female S&V has that coach, but as far as I know the requirements for it make it so you're going to have very low power, which means the high forehand and backhand stats are nowhere near as good as with the TI/MD coach because they don't have a lot of power backing them up.
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Postby retos1 » Thu, 21 Apr 2011 14:07

both players had the same stats on FH (89 for both), I have tried a rallyes just on FH and the player with Quah had a most effective topspin in less shots, the only difference was power (77 for the player with Chesire and 79 for Quah), the others stats means nothing in this case, it's possible that just 2 more points on power make that difference?

FH - BH - SRV - VOL - POW - STA - SPE - RFX
89 - 79 - 72 - 39 - 79 - 85 - 60 - 47 Pei Jing Quah
89 - 69 - 66 - 39 - 77 - 83 - 65 - 47 Peto Chesire


the setup are comparable and nearly the same on FH and Power, but the topspin of Quah is better... like he had a more effective "top spin invasion skill"
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Postby v_x_m » Thu, 21 Apr 2011 16:47

retos1 wrote: but the topspin of Quah is better... like he had a more effective "top spin invasion skill"


Skill effectiveness is NOT the same for every coach, in coach screen there is an efficiency rating for every skill.

In your example the two coaches have the same efficiency (2) for TI
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Postby djarvik » Thu, 21 Apr 2011 20:25

:shock: I can't see it. Where is it again?
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Postby v_x_m » Thu, 21 Apr 2011 22:02

djarvik wrote::shock: I can't see it. Where is it again?


Maybe I am wrong but on the top of each skill there is 2 or 3 squares and on the left side says that squares correspond to efficiency, no?
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Postby venom400 » Thu, 21 Apr 2011 22:06

v_x_m wrote:
djarvik wrote::shock: I can't see it. Where is it again?


Maybe I am wrong but on the top of each skill there is 2 or 3 squares and on the left side says that squares correspond to efficiency, no?


The efficiancy is how many skills you have unlocked
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Postby tigerofintegrity » Thu, 21 Apr 2011 22:16

v_x_m wrote:Maybe I am wrong but on the top of each skill there is 2 or 3 squares and on the left side says that squares correspond to efficiency, no?


You are wrong. :P

The unlit squares tells you how many of the coach objectives you need to complete to unlock that skill. The lit squares tell you how many coach objectives you have completed. Nothing to do with skill efficiency. Don't think there is such a thing, sorry.
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Postby Rob ITST » Thu, 21 Apr 2011 23:37

So, it seems that one coach has a stronger "Topspin Invasion"? Can anyone test with the pro players with TI to see how effective they are? Maybe it's not a problem with TI, maybe just some glitch with that one coach.
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