Dark-Disaster wrote:Hating because ITST doesn't believe in the same system you do?
That's exactly how I see it. We don't like his idea, so he thinks we owe him some sort of explanation (actually, an explanation that he finds satisfactory).
If you have another idea, feel free to post it. It just needs to meet two requirements:
1) You must prove it's needed. Not just a poll that shows 30 people think it is, but a good explanation. No one needs to prove it isn't needed, you must prove it is - an unnecessary rule is not something we are ever interested in.
2) It must be simple. Not just what you consider simple, but simple to anyone who wants to play here. If you can't explain it in one or two brief sentences, it probably isn't simple enough.
Even if I thought your idea was simple enough, there is one other big problem with it, which I will take the time to explain:
Welch can only be used with a level 19 player or less and can't have both wings exceeding 84.
Babb can't be used with more than two red and two orange attributes.
Claire Roberts can be used with a limit at 93 on reflexes.
Skippetrov can only be used with a level 18 player. (Serve 93)
Michael Kelly banned.
Remy Ercolani can only be used with level 18 player.
Rabari can't be used with more than two red attributes.
OK, once someone understands all of that, there is another obstacle - How do your remember it? Everyone would need to keep a cheat sheet of some sorts to refer to every time they faced one of these coaches. You see your opponent has a stat over 91. First, you must determine which coach is being used (it doesn't show this anywhere in the lobby) - you would have to look at their skills, and find which coach has those skills. Then, you need to look at the rules, and see which restrictions have been placed on that coach. At that point, many people would say, "screw all this, I'll just play World Tour".
We have always kept the regular tours as close as possible to what the game designers intended. Look at past tours: TS1 had one rule - no zero powered serves. TS2 had one rule - no zero momentum shots. TS3 had 3 rules - 40-90, no tramline serves, and no returning from inside the baseline. TS4 has 3 rules - no Monster Defense, no Peto Chesire, and no allowing your player to drift wide when serving. And, of course, all tours have a zero cheese policy. The sim tours are the place for more extensive rules, especially when it comes to character restrictions.
So, that's the end of this discussion. If something changes, and it is decided that a rule to restrict stats is needed or desired, we will let you know.