Full Ace Tennis

A fresh new tennis game for the PC developed by the independent games developer Galactic Gaming Guild. Discuss it here.

Moderators: Elias, Cinemartic, Senior Hosts

Postby djarvik » Tue, 02 Mar 2010 17:32

I never said you should be able to miss by 2 meters (even thou it would be nice if shot is timing completely wrong) :lol: I said if the ball is way in front you should not be able to hit it in, you should miss. Same if you let go the ball to far back.

I am also 31, I play tennis most of my life and I am a tennis instructor....so I got you beat there :lol: :P

Positioning and footwork are different things that are closely related. Positioning is achieved by good footwork. Positioning can also be achieved by good anticipation. Good footwork doesn't always translate into good timing on the shots, it certainly a major cornerstone, but without repetition there will be no good timing. I don't think you understand tennis well enough my friend :wink: joke, joke, I really don't know you...just going by what you say.

Again, no such thing as a safe shot, all shots are risks. Once the match starts, every shot has an element of risk. If you are talking about practice and warm up shots, then yes...this shot could qualify as safe, simply hitting down the middle of the court to each other, But you simply don't hit these in a match.

I have seen so many players that are fast, and have good footwork....but simply struggle with consistency. Once the match starts, they tend to over hit even your so call safe shots.

I have also seen 60 y/o players that can't lift their foot of the ground, but if you hit remotely to them - will not miss, ever, producing a nice solid shots....not floaters.

I am not saying you are completely wrong....I am saying that the timing on the shots should be more sensitive, you should be able to miss ANY shot if timed incorrectly....safe or not.....Safe shot should mean a shot that a player is most comfortable with, for some it is a flat relatively hard shot, for some it is a top spin shot. But the "safe", "comfort" should come from being able to time a given shot, then it becomes safe, not because the game labels it safe and gives it a huge margin of error. In mid match play, it is always a risk shot. Anything other then a shot with moderate risk will result in an easy put away from your opponent.

And it is great that you are here asking for our opinion. You definitely came to the right place. :wink:

Most of us here are tennis freaks, so you are not unique in that regard.
:wink:
Level 13 Edberg and counting...
User avatar
djarvik
ITST General Manager
 
Posts: 13329
Joined: Fri, 15 Aug 2008 14:57

Postby kschoice » Tue, 02 Mar 2010 17:53

djarvik wrote:I never said you should be able to miss by 2 meters (even thou it would be nice if shot is timing completely wrong) :lol: I said if the ball is way in front you should not be able to hit it in, you should miss. Same if you let go the ball to far back.


djarvik wrote:Again, no such thing as a safe shot, all shots are risks. Once the match starts, every shot has an element of risk. If you are talking about practice and warm up shots, then yes...this shot could qualify as safe, simply hitting down the middle of the court to each other, But you simply don't hit these in a match.


djarvik wrote:I am not saying you are completely wrong....I am saying that the timing on the shots should be more sensitive, you should be able to miss ANY shot if timed incorrectly....safe or not.....Safe shot should mean a shot that a player is most comfortable with, for some it is a flat relatively hard shot, for some it is a top spin shot. But the "safe", "comfort" should come from being able to time a given shot, then it becomes safe, not because the game labels it safe and gives it a huge margin of error. In mid match play, it is always a risk shot. Anything other then a shot with moderate risk will result in an easy put away from your opponent.


Then we agree. I agree that the current demo doesn't show this well (I stated reasons earlier), but I've always been saying that any shot may go out. Even with the current version, I sometimes miss 2 meters wide when returning a hard serve with a slice.

Just one thing. In mid match play, shots are always risky also because your opponent hits hard shots at you. It is totally normal in Full Ace early tutorials that you have a huge margin of error, because the balls coming at you are really easy. When I've fixed error management according to the new ball mechanics, you will see that it's not that easy keeping the ball inside the court during match.
kschoice
Galactic Gaming Guild
 
Posts: 203
Joined: Mon, 02 Feb 2009 10:20

Postby ANILTJE » Tue, 02 Mar 2010 22:56

I agree with Djarvik. Very strong point.
Image



GAMERTAG : anil ITST
ANILTJE
ITST Former Host
 
Posts: 4210
Joined: Fri, 15 Sep 2006 03:41
Location: Amsterdamned

Postby Yippie-Caiay » Tue, 02 Mar 2010 23:00

the thing is this...

i think that in tennis there are safe shots, but they shouldn't be used in a normal rally, i mean floaters, moonballs whatever the name you want to give it..well actually if you apply a 'pusher' tactic you could use this shots..

this shots in full ace would be tapping the topspin button, but the problem is that if you want to raise the speed by double tapping the topspin button, the shot is too risky i think there is a step missing between those too..

strong shots should be easier too when you are in control of the point, and i think timing should be a more important factor in every shot..i have the feeling that there is no determinating factor in the ... "succesfullness" of the shots (you get what i mean), as height is in the super hard shots in dream match tennis i dont know when to hit a strong shot cause i always get the feeling that the game will randomly determine if the shot will go in or out
Yippie-Caiay
 
Posts: 1099
Joined: Fri, 12 Dec 2008 15:24
Location: Bs. As., Argentina

Postby djarvik » Tue, 02 Mar 2010 23:22

I had a moment now, after Yippie's post :lol:

I think your "thinking" is that if you make a game precise, then at some point someone will master it and will stop missing? right? ....like serving etc...


...if thats the case, then you DO have a point. But I strongly disagree with the solution, the solution by means of "randomization". That is just not the way to go in my opinion. I keep looking and complaining about lack of control in every tennis game out there (got em all, played them all). That is the biggest obstical in creating a good SIM. Being able to control to the tee the ball is the ultimate SIM.

It is a tough "problem" with no clear solution, but DMT got it pretty good. Almost perfect.
Level 13 Edberg and counting...
User avatar
djarvik
ITST General Manager
 
Posts: 13329
Joined: Fri, 15 Aug 2008 14:57

Postby ANILTJE » Tue, 02 Mar 2010 23:25

djarvik wrote:.

but DMT got it pretty good. Almost perfect.


Nice to hear you say that , cause when I mention DMT people will just roll their eyes. You are not even a super DMT lover from the get go.

I think it's really true about the positioning that it should matter and that when out of positioning you should miss.

And don't forget the arm. You won't always swing perfectly cause you hesitated for a second even when in the right position.
Image



GAMERTAG : anil ITST
ANILTJE
ITST Former Host
 
Posts: 4210
Joined: Fri, 15 Sep 2006 03:41
Location: Amsterdamned

Postby Yippie-Caiay » Wed, 03 Mar 2010 01:34

djarvik wrote:I had a moment now, after Yippie's post :lol:

I think your "thinking" is that if you make a game precise, then at some point someone will master it and will stop missing? right? ....like serving etc...


...if thats the case, then you DO have a point. But I strongly disagree with the solution, the solution by means of "randomization". That is just not the way to go in my opinion. I keep looking and complaining about lack of control in every tennis game out there (got em all, played them all). That is the biggest obstical in creating a good SIM. Being able to control to the tee the ball is the ultimate SIM.

It is a tough "problem" with no clear solution, but DMT got it pretty good. Almost perfect.


nononono lol the problem of the game is that i feel that everything is random, the serves, the risked shots, which on the other hand in dmt you can determine if a "super hard shot" will go long or to the net according to the height in this case...you can also determine if a shot will go wide according to your timing, and the same with the serves, in full ace you cant, there isn't something you can fix in the other point cause your shot went out randomly because the AI decided it had to be that way

at least thats the feeling i have..
Yippie-Caiay
 
Posts: 1099
Joined: Fri, 12 Dec 2008 15:24
Location: Bs. As., Argentina

Postby jayl0ve » Wed, 03 Mar 2010 04:01

I haven't played this game yet but I must say that randomness in any 1-on-1 competition game like this is a bad idea. Nobody wants to lose because the AI decides you must lose this point
jayl0ve
 
Posts: 9242
Joined: Sat, 25 Nov 2006 15:25
Location: LONG BEACH, CALIFORNIA, UNITED STATES OF EDBERG

Postby Yippie-Caiay » Wed, 03 Mar 2010 04:15

jayl0ve wrote:I haven't played this game yet but I must say that randomness in any 1-on-1 competition game like this is a bad idea. Nobody wants to lose because the AI decides you must lose this point


i dont know if it is really like this but its what i felt...there is no determining factor when you miss your shots if you get what i mean...

again i give the same example, in dmt super hard shots depend on the height and if a shot goes wide you know its because of your timing, but in full ace there is no way you can tell why did you miss a shot...
Yippie-Caiay
 
Posts: 1099
Joined: Fri, 12 Dec 2008 15:24
Location: Bs. As., Argentina

Postby Q. Reese » Wed, 03 Mar 2010 07:50

@kschoice,

Yea man. I do what I can to help. Thanks for the commendations. You desire much more than me!!

With the keyboard, I could not find a way to put it in this mode. My gamepad was very stubborn. It did not want me to let it select anything but it. Haha.

Furthermore, with the drop shot, you have to hit the set button (right or left stance) then literally keep tapping the drop shot button for the game to finally register the drop shot.

I was a bit annoyed but got happy when I figured it out. Is this the way you want the drop shot to function in your game? I was just wondering about that.

I will try the keyboard thing out now. :P

Yea, I am looking at your game as the next biggest DMT blow-out. Hehe. I hope you pencil down our ideas, and I look forward to pass on more ideas.

Yea, I have great confidence in your game . . . and I make one mean recruiter and promoter at that, my bread and butter. LOL. :lol:
'06 Wimbledon, Hamburg Masters, & 4 Doubles' & 4 Singles' Titles
2 U.S. & French Doubles' Finals
542 Tournaments, 1024 vs. Opp., 1204 Rds.
Davis Cups/Captain/Rds.: 07/05/11
QF/SF/F/Title/End-Year Championships/Trophy: 105/49/20/10/10/30
Q. Reese
 
Posts: 9838
Joined: Fri, 27 May 2005 10:10
Location: Union, New Jersey

Postby kschoice » Wed, 03 Mar 2010 10:48

Yippie-Caiay wrote:this shots in full ace would be tapping the topspin button, but the problem is that if you want to raise the speed by double tapping the topspin button, the shot is too risky i think there is a step missing between those too..


"Tapping" topspin shots in the current demo are too slow, that is already fixed in the development version. When you double tap, how long you press the button the second time makes the shot more or less powerful and therefore risky.

Yippie-Caiay wrote:strong shots should be easier too when you are in control of the point, and i think timing should be a more important factor in every shot..i have the feeling that there is no determinating factor in the ... "succesfullness" of the shots (you get what i mean), as height is in the super hard shots in dream match tennis i dont know when to hit a strong shot cause i always get the feeling that the game will randomly determine if the shot will go in or out


I designed the strong shots to be the stroke of choice when you're inside the court on a slow, high bouncing ball. Using them during rallies is possible, but often highly risky. According to me, there would be no reason that a strong shot would succeed if you hit the ball higher than, say, 1m and fail if it's under. It's a mix of all parameters (height, speed, positioning, player abilities) that make it succeed or fail. Tennis is much more complex than having a single determinating factor of success.

But try hitting strong shots on balls that are at knee height. I don't think many will go in.


djarvik wrote:I think your "thinking" is that if you make a game precise, then at some point someone will master it and will stop missing? right? ....like serving etc...


Indeed, that is what I think.

djarvik wrote:...if thats the case, then you DO have a point. But I strongly disagree with the solution, the solution by means of "randomization". That is just not the way to go in my opinion. I keep looking and complaining about lack of control in every tennis game out there (got em all, played them all). That is the biggest obstical in creating a good SIM. Being able to control to the tee the ball is the ultimate SIM.


I'm going to clarify my opinion. I'm emphasizing on the fact that it is my opinion, I don't want to force it on you, I just expect you to see that it's a valid one, as yours is.

There is only so much information you can extract from a keyboard or a gamepad. As it is, a keyboard is already barely enough to cover Full Ace's preparation system in an ergonomic way. No matter what you do, it will never provide as many information as your racket and whole body while hitting a ball in real life. Plus this information is only sampled 50 times per second, at best, which is ridiculously little during the small time it takes to swing the ball.
On that basis, I take for a fact that any system that always delivers the exact same outcome from the exact same player interaction will result in players mastering it completely and doing things that are unrealistic in real tennis. The more difficult it is, the less players will get there. But they will, and when they reach this point, the game doesn't look like a simulation anymore, it looks completely arcade to me (like a much more complicated Pong, if you will). At that point, it's not about tennis anymore. It's about begin good at "this video game", the way it manages interaction. Also, the more difficult, the less players will actually hang on to the game.

djarvik wrote:It is a tough "problem" with no clear solution, but DMT got it pretty good. Almost perfect.


I think you can imagine that if I was happy with DMT's gameplay, I wouldn't have thought there was room for another tennis game. :wink:
I'm trying to bring in a solution that hasn't been exploited yet as far as I know, and even if you have concerns about it, I don't think you can blame me for that.

jayl0ve wrote:I haven't played this game yet but I must say that randomness in any 1-on-1 competition game like this is a bad idea. Nobody wants to lose because the AI decides you must lose this point


I think many people are overreacting to the notion of randomness. I can't blame you, I also hate games where you feel like (and it's usually a fact) the AI chooses arbitrarily when you succeed or not. A good example is Pro Evolution Soccer (up to 6, stopped buying then). To make a pass, you only have to aim and tap the pass button, and most of the time it works, and is a perfect pass, but sometimes it fails, without particular reason. More than that, when it fails, most of the time it goes straight to your opponent's feet.

In real life sports, failing is not this way. Take a pro dart player, for instance. He will be able to reach for the center spot 10 times in a row. But will he hit the exact center point of this spot each time ? Of course not. When he fails, will the dart most likely go outside the board altogether ? No, it's going to be just outside the center spot.

This is the kind of controlled randomness Full Ace includes in your shots. It's not AI determined, it's an alteration which is added on all shots (Player or CPU) using the same factors and the same maths. It is what makes the CPU players fail too. It probably still needs tuning, which is why things seem arbitrarily random at times (I feel this way sometimes when I play too ! But it's way better now than a few months ago, and will continue to improve). It's there so you can't rely on your shots going always exactly where you aim, as it is in real life (I've been told long ago that in an interview, when asked if he aimed for the lines, Pete Sampras answered something like this :"It's way too risky ! I aim 10 centimeters inside").

So, yes, sometimes you'll do everything correctly, be confident enough to aim for the line and the ball will go out just a little (it even happens to Federer sometimes ! :wink: ). And (very) rarely you'll attempt an impossible shot in an impossible position and it will miraculously succeed. That's something I love about real life tennis ! But what will matter overall, as in real life, is how you perform in the long run, how you deal with risks and how well you play crucial points.


Now, I will be going back to work on the game. Well, after I have answered Q. Reese :wink:
kschoice
Galactic Gaming Guild
 
Posts: 203
Joined: Mon, 02 Feb 2009 10:20

Postby kschoice » Wed, 03 Mar 2010 10:57

Q. Reese wrote:Furthermore, with the drop shot, you have to hit the set button (right or left stance) then literally keep tapping the drop shot button for the game to finally register the drop shot.

I was a bit annoyed but got happy when I figured it out. Is this the way you want the drop shot to function in your game? I was just wondering about that.


That's weird. Drop shots are supposed to work like any other ground shot.

Q. Reese wrote:Yea, I am looking at your game as the next biggest DMT blow-out. Hehe. I hope you pencil down our ideas, and I look forward to pass on more ideas.

Yea, I have great confidence in your game . . . and I make one mean recruiter and promoter at that, my bread and butter. LOL. :lol:


:oops: Thanks for the praising man ! We can really use some word of mouth to let people know about the game. And the more people play, the more and the quicker I'll be able to put all my ideas in :wink:
kschoice
Galactic Gaming Guild
 
Posts: 203
Joined: Mon, 02 Feb 2009 10:20

Postby Q. Reese » Wed, 03 Mar 2010 19:33

No problem man. :tu

Also, I figured out the keyboard thing. I think it would be nice to have an option to switch to player one and player two.

I had to change player one to keyboard and put player two to the gamepad. If I want to play with the gamepad again, I have to change the keys all over again. :P
'06 Wimbledon, Hamburg Masters, & 4 Doubles' & 4 Singles' Titles
2 U.S. & French Doubles' Finals
542 Tournaments, 1024 vs. Opp., 1204 Rds.
Davis Cups/Captain/Rds.: 07/05/11
QF/SF/F/Title/End-Year Championships/Trophy: 105/49/20/10/10/30
Q. Reese
 
Posts: 9838
Joined: Fri, 27 May 2005 10:10
Location: Union, New Jersey

Postby Yippie-Caiay » Wed, 03 Mar 2010 23:46

you know, actually giving the game another try, i realized double tapping the topspin button isnt that risky which is great cause it gives the game more speed, still giving margin for error, thumbs up in this..

i think the spin isn't quite clear sometimes, despite of how much i change the ratings..for me the solution is making the slower topspin shot, a faster shot almost like a double tap but with more spin in whch the rating would have a lot of influence, but if you want to go for a "more winner" :| shot, you can double tap to hit a flatter shot just like rafa would do...(actually i think the double tap shot is already settled like it should be but the slower topspin shot should be faster, closer to the ground with the "spin" rating having much more inflence)..

other than this i would like animations to improve, they are still really poor, for example in the forehand the left hand whould at least be lifted marking the ball, but in the game it stays still, and the two handed backhand should finish behind the body..serve could be improved too

sound has to be improved too but i think you will manage to get this right..

thanks for reading
Yippie-Caiay
 
Posts: 1099
Joined: Fri, 12 Dec 2008 15:24
Location: Bs. As., Argentina

Postby kschoice » Fri, 12 Mar 2010 19:08

Yippie-Caiay wrote:thanks for reading


A new demo version is available on the website trying to address the points you have mentioned. Let me know what you think.
kschoice
Galactic Gaming Guild
 
Posts: 203
Joined: Mon, 02 Feb 2009 10:20

PreviousNext

Return to Full Ace Tennis General

Who is online

Users browsing this forum: No registered users and 4 guests

cron