My CAP pros in pictures...

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Postby Q. Reese » Sat, 20 Jun 2009 08:00

That Sampras version is not too bad at all, I give it a 8.5/10. Nice job.
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Postby Rob ITST » Sat, 20 Jun 2009 08:01

Pretty much feel the same about the look of the players. As far as how thick or thin you make a Sampras, that kind of depends on the age you're trying to capture. Sampras got stronger as he got older, and that's the Sampras I made. I also made mine a compromise between his actual weight and a weight that looked real on the game - if you make him the correct weight, he just looks too muscular.

The biggest flaw in your Sampras is his stats: 86 fh/bh/serve, and 30 on volley. :? I think Sampras should have the maximum or close to it on serve (90 in my case under ITST rules), a weak backhand (50 is a bit low, but to really make him accurately you'd need more than 560 points), and definitely a strong volley.

As far as the match, you just used the same patterns a bit too much. By the end of the first set I pretty much knew what I needed to do to, and it was just a matter of executing when it mattered. At 4-3 I made a lucky return or two, and hit shots that would give me a forehand to attack.

And no, the lag wasn't bad at all - one time your character teleported to hit a passing shot :lol: and 1 or 2 times it paused on me right as I was pressing the button to hit a volley. I've seen the same thing you experienced on my serve before, when you never see the animation and the serve comes out of no where. That's pretty much impossible to deal with, so I'm glad that only happened twice.
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Postby VILARCANE » Sat, 20 Jun 2009 08:37

So here's my young age Sampras :lol:

Image

Image

Image

let me know what you think...
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Postby VILARCANE » Sat, 20 Jun 2009 08:47

@rob, i agree.
The point is i am not trying to do exact stats, nor to respect rules of engagement on the tour (i am no competitor here although i have already beaten some of you :wink: ), what i usually do is build a player that
is solid IMO and then give away a few points on what i know is their main strength.
Than i try to play the way i do, strong offence and defense, good serve, pitiful volley, but i guess i could have been more audacious with samp'

I reckon your build of Sampras is much more accurate but also adapted to your play style (serve and volley).
I went for the serve (which caused you quite a bit of trouble) but did not have enough points to sacrifice on volley (already low on return and stamina/speed).
And i could not play with a player with 50 backhand, or so i think 8)

And i could not change tactics cause it was my first time with this player, so i had to stick to the basics to keep up, but i know better :wink:

good night / morning !
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Postby SoundfSilence » Sat, 20 Jun 2009 21:17

I think Rob's Sampras is spot on.

Do you have anymore players to share with us Rob? Also, did you have to use the sculp function much for your Sampras?
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Postby Q. Reese » Sat, 20 Jun 2009 21:28

I think that the reference points of the eyes are very much important. Rob's Sampras is closer and the only reason why I gave a 8.5/10 (I can give you higher, I am okay with a 9). :P

The hair is great, the eyebrows are excellent, the eyes were not so perfect but very very close, and everything else was spot on.

Very good . . . very very good. :)
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Postby VILARCANE » Sat, 20 Jun 2009 22:42

Image

Image

ok i made a seconde one (prior to seeing the praises around rob's sampras, and the lack of comments on mine :roll: )
I mean, let us be honest, making a spot on sampras i not an easy task, and neither one nor rob's first attempt is, sorry to disagree.By the way, i changed the body proportion (now not so thin anymore :P ) and for rob, the stats are now (something like that not 100%... :oops:)
fh 86
bh 62
serve 90
volley 62
pow 90
speed 70
stam 50

So let's give mine a grade too...
cuz that will be the last one i show you, i gotta stop this editing frenzy now that i have done 15 pros...
BTW, no comment on my tursunov either :?

And i don't want to turn this into a competition betw. rob and me, ok, i went to your forum just for fun's sake because i knew this community was cool

See you :wink:
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Postby Yippie-Caiay » Sat, 20 Jun 2009 23:00

i commented on your tursunov...and go on posting more pros...it makes me wanna post too hehe
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Postby jayl0ve » Sun, 21 Jun 2009 00:35

lulz a Sampras with 30 on volley, that's f***** rich
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Postby Rob ITST » Sun, 21 Jun 2009 01:14

SoundfSilence wrote:I think Rob's Sampras is spot on.

Do you have anymore players to share with us Rob? Also, did you have to use the sculp function much for your Sampras?


I'll have to look, but I think he's the only one I spent much time on - I really hate sitting for a long time trying to make them look right. You get close and then you change something, and then nothing looks right. I did use the sculpt function, a lot. I sat down with a few pictures on my laptop of Sampras from different angles and different expressions, and just kept adjusting it until I was happy with it.

As far as VILARCANE's new one, it looks better I think. The only thing is that the jaw is a little too wide. And only 62 on volley is still blasphemy. :lol: I also don't like doing 90 on serve and power - that results in 145mph serves, which Sampras didn't really hit. 90 on power fits all his other shots though, so that's the limitations of the creator system - you should be able to set the power level of each stroke.
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Postby emate007 » Sun, 21 Jun 2009 01:28

Rob ITST wrote:that's the limitations of the creator system - you should be able to set the power level of each stroke.


You mean get rid of the power stat altogether and just use the forehand/backhand/return/volley stats? Or apply each of those stats even more specialized components such as accuracy and power?
I think that would be a great idea...
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Postby Coolhand Texas » Sun, 21 Jun 2009 01:30

jayl0ve wrote:lulz a Sampras with 30 on volley, that's f***** rich



Yeah the Sampras looks good, but he needs at least 80 on volley for it to be realistic
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Postby Rob ITST » Sun, 21 Jun 2009 01:31

emate007 wrote:
Rob ITST wrote:that's the limitations of the creator system - you should be able to set the power level of each stroke.


You mean get rid of the power stat altogether and just use the forehand/backhand/return/volley stats? Or apply each of those stats even more specialized components such as accuracy and power?
I think that would be a great idea...



Yeah, each stroke should have and overall stat, with a power, spin, and consistency component to it (so you put 80 on a stroke, then divide those 80 points between the aspects of the stroke). TS3 did that somewhat with the animations (Nadal's forehand has the most spin, the forehand my Sampras uses has the most power) but it should be more clear. Maybe if the animations themselves just had power and spin ratings.
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Postby Q. Reese » Sun, 21 Jun 2009 06:16

You second one is much better VILARCANE!! 8)
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Postby VILARCANE » Sun, 21 Jun 2009 07:41

ok thanks for the positive feed back, i agree with all your comments, also the chin and volley one.
that is what i call a constructive dialogue :wink:
i tried to start with 80 volley, but then i was left with to little speed, stamina and return...
i could not counter rob's volley play because i could not nail any return right, which is one of my strengths so i had to lower the volley stat, considering i don't plan to use it that much anyways, just for realism sake so...

i should have the right to spend 75 average with all the pros i have made for those lazy creators who never delivered the DLC they promised :evil:

i like rob's comments on how f.... up the editor is, yes you can spend hours doing something and then screwing it up, that is if you are not cautious and only look at one element only.
So here is my tip : do the sculpting at the very last when you are sure all other face elements are right, because after that, the only thing you'll be able to change without too much damage is the shape and "details" section, hair, shave etc. of course.
If you happen to sculpt the forehead for instance, that will affect the eyes, sculpt the cheeks that will affect the mouth etc.
all in all logical, but neveretheless a chore :evil:
but the more you toy with it (i mean endless hours), the more you realize that with the right combo of scuplting touches, you can get any face you want (be it obama, sarkozy, the pope, whatever :lol: )


Next thing, i will try to make one last player (now that i have gotten the hang of it), write down everything i do, and post it here for you to use it if you want...
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