TS3 TOUR WITH MIN 50 XP PER ATTRIBUTE???????!!!

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TS3 TOUR WITH MIN 50 XP PER ATTRIBUTE???????!!!

yes great idea
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59%
Nah not for me
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Total votes : 64

Postby Pogagna » Sat, 12 Jul 2008 09:40

Rob ITST wrote:So, I see three possible rules. Minimum of 50 on all stats, minimum of 50 and maximum of 90, or only one stat can have 90 or more.

The other idea where you can have 30 or 40 points difference between highest and lowest - that would require looking at your opponents stats and subtracting lowest from highest before each match. That's asking too much I think.

I still like the third option best (only one stat can have 90 or more). Like I said, no pro has Federer's forehand, Agassi's backhand, and Roddick's serve. So it's pretty realistic.

The reason I don't like the minimum 30 rule. Have you ever seen Roddick volley? I'd give him less than 30 on this game. How about Hewitt's power? Less than 50 there imo. Dementieva's serve? Do I even need to comment on that?

Also, what if someone wants to make a character with only 40 on power, forehand, or backhand? Does anyone have a problem with that?

So if we want a 'sim' tour, one that's realistic, then I really only like the third option. It solves the 100 on fh, bh, power, and serve problem while still allowing for diverse characters.


that's right rob, but with 100 power, 89 f& b and serve u will have the same situation...that's why other guys talked about the "min 50" stuff, to limit that thing. if i can only have a +90, man, that will be power. i guess that your is a good proposal, but actually more than a "just only 1 +90" a limit on the power skill maybe, and i say maybe, is more useful.
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Postby Rob ITST » Sat, 12 Jul 2008 14:47

but with 100 power, 89 f& b and serve u will have the same situation


Agreed - that's going to be the key. I doubt anyone would complain if you had 100 on speed, stamina, and volley. FH, BH, and power are the three stats that kill everything. I'm just wondering how much difference it will make going from 90 to 89. Hopefully as you go from 'red' to 'orange' there is a greater difference than just going from say 91 to 90.

Anil and I are going to test a few different ideas. We're going to see if we can still create unrealistic characters with the different possible rules. If anyone else wants to do the same it'll be helpful.

I think the best is going to be a combination of two ideas: minimum of 50 and ony one stat set at 90 or more.
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Postby MaYFly » Sat, 12 Jul 2008 16:06

I would say atleast 50 on all attributes BESIDES volley. If you don't like to play volley at all and you never run to the net, then I think 30 is pretty fair on the volley attribute. How about those players in real life who never ever runs to the net, what do you guys think they will have on their volley attribute? One thing for sure, 50 for those kind of players on the volley attribute is just to much.
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Postby ANILTJE » Sat, 12 Jul 2008 17:21

No . If we look at the ingame characters there are player who are bad at the net, and they have about 50 xp points on volley.... I mean 30 XP points just means you are an amature with volleying.
So to have a simulation you'll have atleast 50....
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Postby Pogagna » Sat, 12 Jul 2008 18:10

Rob ITST wrote:
but with 100 power, 89 f& b and serve u will have the same situation


Agreed - that's going to be the key. I doubt anyone would complain if you had 100 on speed, stamina, and volley. FH, BH, and power are the three stats that kill everything. I'm just wondering how much difference it will make going from 90 to 89. Hopefully as you go from 'red' to 'orange' there is a greater difference than just going from say 91 to 90.

Anil and I are going to test a few different ideas. We're going to see if we can still create unrealistic characters with the different possible rules. If anyone else wants to do the same it'll be helpful.

I think the best is going to be a combination of two ideas: minimum of 50 and ony one stat set at 90 or more.



89,90, 91 or 92 makes near to no difference...the colour does mean nothing, like in every other "coloured" game (pes anyone?) :P 90 is just one more than 89, red or orange :D and by the way havin' 90 or 100 in f&b relatively nothing, above all compared to what changes from 80 to 90. that's what i was sayin': a player with 100 in pow, f&b, is not so different from one with 100 pow and 90 f&b. on the contrary, 90 or 100 power changes, man. 90 to 95 even more than 95 to 100. luckily many suckers don't get it :D with this, i'm sayin' that the idea of limiting 1 skill over 90 is surely a good one, but an ulterior rule maybe should state that it should not be power. hope u got it, sometimes my english isn't that smooth, ya know :P
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Postby Patrick2040 » Sat, 12 Jul 2008 20:56

the big problem seems to be, that the major attributes (fh, bh and power) with quite the same high stats are a deadly (unrealistic) combination, so the stats should be more seperated:
like for example I want a great bh-player so I make it to (max.) 90, second "power" on (max.) 85 and third perhaps forehand to (max) 80.
Something in this direction
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Postby Squilari » Sat, 12 Jul 2008 20:59

guys, I read all the 5 pages of this thread.
Let me tell you something.
We have to make 2 tours because of this:

Being free to create your character as you want, there will be a STANDARD character discovered and every one will create him , Example: 100 on Power,fh,bh....

And limiting the amount of XP points is exactly the same, someone will create the PERFECT character , Example: 90 on power, 89 on fh,bh,service,50 on volley or whatever.
There will be always a STANDARD character to be created despite limiting the amount of XP points.

So what is the point here ? I think it is having longer rallies. Ok, someguys enjoy having long rallies and others don´t.

Having 2 tours , everyone will be able to decide if he wanna play a REG tour with bombers and short points, Or a SIM tour with fighters and longer rallies. OR both.
But obligate a guy who likes short points to play a tour with long rallies is wrong and a guy who likes to fight for every point obligate him to play a bomber style is wrong too.

Ending I think there will be ALWAYS 2 kind of players, the first ones are Fernando Gonzalez styles and the second group will be Rafa Nadal style.

There are no place for each Nalbandian baseline, or Federer all-rounder or Ancic net-volleyer styles because the game doesn´t allow it with these setups.
ALWAYS will be a STANDARD guy, the more effective for winning.
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Postby ANILTJE » Sat, 12 Jul 2008 21:44

Squilari wrote:guys, I read all the 5 pages of this thread.
Let me tell you something.
We have to make 2 tours because of this:

Being free to create your character as you want, there will be a STANDARD character discovered and every one will create him , Example: 100 on Power,fh,bh....

And limiting the amount of XP points is exactly the same, someone will create the PERFECT character , Example: 90 on power, 89 on fh,bh,service,50 on volley or whatever.
There will be always a STANDARD character to be created despite limiting the amount of XP points.

So what is the point here ? I think it is having longer rallies. Ok, someguys enjoy having long rallies and others don´t.

Having 2 tours , everyone will be able to decide if he wanna play a REG tour with bombers and short points, Or a SIM tour with fighters and longer rallies. OR both.
But obligate a guy who likes short points to play a tour with long rallies is wrong and a guy who likes to fight for every point obligate him to play a bomber style is wrong too.

Ending I think there will be ALWAYS 2 kind of players, the first ones are Fernando Gonzalez styles and the second group will have Rafa Nadal style.

There are no place for each Nalbandian baseline, or Federer all-rounder or Ancic net-volleyer styles because the game doesn´t allow it with these stups.
ALWAYS will be a standard guy, the more effective for winning.



No my idea is for this tour to have setups with actual realistic setups.

I am just a complete simulation freak , idiot , maniac.

So when i see people have a player with 30 XP on serve and volley and return and still his serve is very effective i find that a flaw of the game , and there fore i find matches just to computer game instead of more a simulation tennis video game.

And some people prefer just playing for the win....and some to actually play tennis......and as i said ...win . So there fore this tour.
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Postby Squilari » Sat, 12 Jul 2008 22:29

ANILTJE:

I know you are an enthusiastic simmer. I like it too, but I like to bomb the ball as well.
So, let the people choose between gamestyles.

However, I have an idea for a real SIM tour.

1) 90 is the maximum for only 1 attribute

2) the difference between Fh and Bh should be at least of + - 10 (even federer , nadal or djokovic have better fh than bh or vice versa, nobody has the same quality on fh and bh)

3) the difference between speed and stamina should be at least + - 20 (only Nadal can run for hours without getting tired)

4) the difference between service and return should be at least + - 30 (nobody in the tour has the same quality serving and returning, not even Agassi, who had a very good service but a perfect return)

I think this way we all will get balanced guys and try to avoid the STANDARD ubeateble character.

Thanx.
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Postby retos1 » Sun, 13 Jul 2008 00:58

Squilari wrote:ANILTJE:

I know you are an enthusiastic simmer. I like it too, but I like to bomb the ball as well.
So, let the people choose between gamestyles.

However, I have an idea for a real SIM tour.

1) 90 is the maximum for only 1 attribute

2) the difference between Fh and Bh should be at least of + - 10 (even federer , nadal or djokovic have better fh than bh or vice versa, nobody has the same quality on fh and bh)

3) the difference between speed and stamina should be at least + - 20 (only Nadal can run for hours without getting tired)

4) the difference between service and return should be at least + - 30 (nobody in the tour has the same quality serving and returning, not even Agassi, who had a very good service but a perfect return)

I think this way we all will get balanced guys and try to avoid the STANDARD ubeateble character.

Thanx.


I think it requires too focus when you see the stats of the opponent :)
again:
what you think of just one (and only one) stat at max 90 points (not plus)?
with this we have resolved the problem of the "overpowered character" with 100 on power, and it's easy to see: if we see more than one red skill on our opponent, there's something wrong :)
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Postby Rob ITST » Sun, 13 Jul 2008 01:18

retos11 wrote:
Squilari wrote:ANILTJE:

I know you are an enthusiastic simmer. I like it too, but I like to bomb the ball as well.
So, let the people choose between gamestyles.

However, I have an idea for a real SIM tour.

1) 90 is the maximum for only 1 attribute

2) the difference between Fh and Bh should be at least of + - 10 (even federer , nadal or djokovic have better fh than bh or vice versa, nobody has the same quality on fh and bh)

3) the difference between speed and stamina should be at least + - 20 (only Nadal can run for hours without getting tired)

4) the difference between service and return should be at least + - 30 (nobody in the tour has the same quality serving and returning, not even Agassi, who had a very good service but a perfect return)

I think this way we all will get balanced guys and try to avoid the STANDARD ubeateble character.

Thanx.


I think it requires too focus when you see the stats of the opponent :)
again:
what you think of just one (and only one) stat at max 90 points (not plus)?
with this we have resolved the problem of the "overpowered character" with 100 on power, and it's easy to see: if we see more than one red skill on our opponent, there's something wrong :)


I agree. Squi, that's just too complicated. :lol: We want something simple that allows for diversity. I definitely like something that sets a minimum of 50, 40, or whatever. The point of it is to use up points so they can't be used to stack other skills.

And this would definitely be a separate sim tour.
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Postby GOA MASTER MDMA » Sun, 13 Jul 2008 03:22

i play now alot and i think its difficult to say only 90 per attribute.for some players you need 100 on fohand/backhand for a real good cross shoot etc .and when sombody have 100 on power you can risk back with more power,so you win the point. and 4 times 100 + 70 also not really works.other attributes are weak.so this game is by beginning.when you have balanced setup you can conter all balls.when you strong enough to make the game and bring serve home- this game is for professionals.we are all beginners, i think. :wink: first it called game to slow and player weak-now after 3 weeks it called to much power-maybe little to early to change something-but this is only my unimportant opinion. :roll:
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Postby temporary369 » Sun, 13 Jul 2008 05:47

Hey, I am so in agreement with this idea. I actually just created my own thread out of frustration before seeing this one :oops: . I would be all for a tour of this nature, although, like many have said there need to be more specific caps as most would still abuse 90 forehand, backhand, and power. Also, every single pro can volley proficiently, it doesn't matter if they like to or not. Even Sharapova can volley if she has to.

Yar, one stat at 90 and no others above 80 would be a good idea. Even a 90 power player with 80 forehand and backhand would be beatable as they would not be able to dash to the ball in .001 seconds to set up for their next shot.
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Postby ANILTJE » Sun, 13 Jul 2008 10:23

I agree with Rob en Retos keep it easy ; and one stats only 90 the rest not sounds super too....

One more question.

I played my matches for ITST and in all of them i played people who were hitting slice serves and topspin serves outwide only with here and there a RT-A serve.
I was basicly already moving towards the tramline before they served. And well the rest was hit a extreme serve outwide and finish the point on the other side over and over and aaaaaaaaah :D

In TS2 we had kind of a 'rule' to serve with RT-A mostly .And here and there a X or B.

Is that gonna be the same for TS3 using RT,LT or RT-LT A our main serve , with here and there a change of serve but not slice and top spin serves as main serves ?

And before everyone starts :-)
Yes Nadal serves slice also all the time but what he does in real life is actually hard to pull off. In TS3 i already saw serving is pretty easy to pull off and there fore bit grrrrrr.

I do have to add that serving from the middle will make slice serves and topspin less effective and there fore less annoying so that could be a solution too.

Anyways i am just curious what people think.
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Postby Squilari » Sun, 13 Jul 2008 10:38

I think it´s definitely cheesy.
Eveybody should serve flat risk services and 1 of 10 a slice or top serve.
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